feat(i18n): complete migration — items, entities, AI goals, GUI screens

119 new translation keys across 3 domains:
- Items/Blocks/Misc (46 keys): tooltips, action messages, trap states
- Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages
- Client GUI (18 keys): widget labels, screen buttons, merchant display

Remaining 119 Component.literal() are all intentional:
- Debug/Admin/Command wands (47) — dev tools, not player-facing
- Entity display names (~25) — dynamic getNpcName() calls
- Empty string roots (~15) — .append() chain bases
- User-typed text (~10) — /me, /pm, /norp chat content
- Runtime data (~12) — StringBuilder, gag muffling, MCA compat
This commit is contained in:
NotEvil
2026-04-16 12:33:13 +02:00
parent 9b2c5dec8e
commit fd60086322
51 changed files with 325 additions and 246 deletions

View File

@@ -328,7 +328,7 @@ public class BlockRopeTrap extends Block implements EntityBlock, ICanBeLoaded {
// Check if armed
if (beTag.contains("bind")) {
tooltip.add(
Component.literal("Armed").withStyle(
Component.translatable("block.tiedup.trap.armed").withStyle(
ChatFormatting.DARK_RED
)
);
@@ -366,14 +366,14 @@ public class BlockRopeTrap extends Block implements EntityBlock, ICanBeLoaded {
);
} else {
tooltip.add(
Component.literal("Disarmed").withStyle(
Component.translatable("block.tiedup.trap.disarmed").withStyle(
ChatFormatting.GREEN
)
);
}
} else {
tooltip.add(
Component.literal("Disarmed").withStyle(ChatFormatting.GREEN)
Component.translatable("block.tiedup.trap.disarmed").withStyle(ChatFormatting.GREEN)
);
}
}