feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains: - Items/Blocks/Misc (46 keys): tooltips, action messages, trap states - Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages - Client GUI (18 keys): widget labels, screen buttons, merchant display Remaining 119 Component.literal() are all intentional: - Debug/Admin/Command wands (47) — dev tools, not player-facing - Entity display names (~25) — dynamic getNpcName() calls - Empty string roots (~15) — .append() chain bases - User-typed text (~10) — /me, /pm, /norp chat content - Runtime data (~12) — StringBuilder, gag muffling, MCA compat
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@@ -244,7 +244,7 @@ public class BlockKidnapBomb
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beTag.contains("collar")
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) {
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tooltip.add(
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Component.literal("Loaded:").withStyle(
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Component.translatable("block.tiedup.kidnap_bomb.loaded").withStyle(
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ChatFormatting.YELLOW
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)
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);
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@@ -282,12 +282,12 @@ public class BlockKidnapBomb
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);
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} else {
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tooltip.add(
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Component.literal("Empty").withStyle(ChatFormatting.GREEN)
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Component.translatable("block.tiedup.kidnap_bomb.empty").withStyle(ChatFormatting.GREEN)
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);
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}
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} else {
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tooltip.add(
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Component.literal("Empty").withStyle(ChatFormatting.GREEN)
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Component.translatable("block.tiedup.kidnap_bomb.empty").withStyle(ChatFormatting.GREEN)
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);
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}
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}
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