feat(D-01/E): quickwins — debug toggle, HumanChairHelper move, collar equip
Q1: Remove F9 debug toggle from GltfAnimationApplier + delete dead
GltfRenderLayer + remove keybind registration
Q2: Move HumanChairHelper from state/ to util/ — pure utility with
no state dependency. 7 import updates.
Q3: Wire NECK collar equip flow in DataDrivenBondageItem:
- Target must be tied up (V1 rule preserved)
- Distance + line-of-sight validation
- Owner added to NBT before equip via CollarHelper.addOwner()
- V2EquipmentHelper handles conflict resolution
- ModSounds.COLLAR_PUT played on success
- OwnershipComponent.onEquipped registers in CollarRegistry
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@@ -1,6 +1,6 @@
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package com.tiedup.remake.mixin;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.world.entity.LivingEntity;
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@@ -2,7 +2,7 @@ package com.tiedup.remake.mixin.client;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.client.Camera;
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