Clean repo for open source release

Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
This commit is contained in:
NotEvil
2026-04-12 00:51:22 +02:00
parent 2e7a1d403b
commit f6466360b6
1947 changed files with 238025 additions and 1 deletions

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package com.tiedup.remake.mixin;
import com.tiedup.remake.compat.mca.MCACompat;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.IBondageState;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Pseudo;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
/**
* Mixin to allow vanilla leash attachment to MCA villagers when tied or collar owner.
*
* <p>By default, MCA villagers cannot be leashed. This mixin overrides
* the canBeLeashed check to allow leashing when:
* <ul>
* <li>The villager is tied up (any bind), OR</li>
* <li>The player is a collar owner</li>
* </ul>
*
* <p>Uses @Pseudo annotation - mixin is optional and will be skipped if MCA is not installed.
*/
@Pseudo
@Mixin(targets = "forge.net.mca.entity.VillagerEntityMCA", remap = false)
public class MixinMCAVillagerLeash {
/**
* Override canBeLeashed to allow TiedUp leash mechanics.
*
* <p>The canBeLeashed method is a vanilla method (remapped), so we use remap = true.
*
* @param player The player trying to leash
* @param cir Callback info for returning the result
*/
@Inject(
method = "canBeLeashed",
at = @At("HEAD"),
cancellable = true,
remap = true
)
private void tiedup$overrideCanBeLeashed(
Player player,
CallbackInfoReturnable<Boolean> cir
) {
LivingEntity entity = (LivingEntity) (Object) this;
IBondageState state = MCACompat.getKidnappedState(entity);
// No TiedUp state - let vanilla/MCA handle it
if (state == null) {
return;
}
// Already leashed - cannot leash again
if (entity instanceof Mob mob && mob.isLeashed()) {
cir.setReturnValue(false);
return;
}
// Can be leashed if tied up
if (state.isTiedUp()) {
cir.setReturnValue(true);
return;
}
// Can be leashed if player is collar owner
if (state.hasCollar()) {
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (collarItem.getOwners(collar).contains(player.getUUID())) {
cir.setReturnValue(true);
return;
}
}
}
// Default: let MCA handle it (usually returns false)
}
}