Clean repo for open source release

Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
This commit is contained in:
NotEvil
2026-04-12 00:51:22 +02:00
parent 2e7a1d403b
commit f6466360b6
1947 changed files with 238025 additions and 1 deletions

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package com.tiedup.remake.minigame;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.entities.EntityMaid;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
/**
* Helper for notifying nearby guards (Kidnappers, Maids, Traders) about
* escape-related noise (struggle, lockpick, knife cutting).
*
* <p>Extracted from {@link MiniGameSessionManager} (M15 split) so that
* any system can trigger guard alerts without depending on a session manager.
*/
public final class GuardNotificationHelper {
/**
* Radius in blocks for struggle noise to alert nearby NPCs.
* 32 blocks is the standard hearing range for mobs in Minecraft.
* NPCs within this range will be notified of struggle attempts.
*/
private static final double STRUGGLE_NOISE_RADIUS = 32.0;
private GuardNotificationHelper() {}
/**
* Notify nearby guards about escape noise (struggle, lockpick, knife cutting).
* Public entry point for external systems (e.g. GenericKnife).
*
* @param player The player who is making noise
*/
public static void notifyNearbyGuards(ServerPlayer player) {
notifyNearbyKidnappersOfStruggle(player);
}
/**
* Notify nearby guards (Kidnappers, Maids, Traders) when a player starts struggling.
* This creates "noise" that guards can detect.
*
* Guards will only react if they have LINE OF SIGHT to the struggling prisoner.
* If they see the prisoner, they will:
* 1. Shock the prisoner (punishment)
* 2. Approach to tighten their binds (reset resistance)
*
* @param player The player who started struggling
*/
public static void notifyNearbyKidnappersOfStruggle(ServerPlayer player) {
if (player == null) return;
ServerLevel level = player.serverLevel();
if (level == null) return;
int notifiedCount = 0;
// MEDIUM FIX: Performance optimization - use single entity search instead of 3
// Old code did 3 separate searches for EntityKidnapper, EntityMaid, EntitySlaveTrader
// with the SAME bounding box, causing 3x iterations over entities in the area.
// New code does 1 search for LivingEntity and filters by instanceof.
java.util.List<net.minecraft.world.entity.LivingEntity> nearbyEntities =
level.getEntitiesOfClass(
net.minecraft.world.entity.LivingEntity.class,
player.getBoundingBox().inflate(STRUGGLE_NOISE_RADIUS),
e -> e.isAlive()
);
for (net.minecraft.world.entity.LivingEntity entity : nearbyEntities) {
if (
entity instanceof EntityKidnapper kidnapper &&
!kidnapper.isTiedUp()
) {
kidnapper.onStruggleDetected(player);
notifiedCount++;
} else if (
entity instanceof EntityMaid maid &&
!maid.isTiedUp() &&
!maid.isFreed()
) {
maid.onStruggleDetected(player);
notifiedCount++;
} else if (
entity instanceof
com.tiedup.remake.entities.EntitySlaveTrader trader
) {
trader.onStruggleDetected(player);
notifiedCount++;
}
}
if (notifiedCount > 0) {
TiedUpMod.LOGGER.debug(
"[GuardNotificationHelper] Notified {} guards about struggle from {}",
notifiedCount,
player.getName().getString()
);
}
}
}