Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
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package com.tiedup.remake.items.bondage3d;
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import java.util.Set;
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/**
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* Configuration immutable for a 3D item.
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* Contains all parameters necessary for rendering.
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*/
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public record Model3DConfig(
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String objPath, // "tiedup:models/obj/ball_gag/model.obj"
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String texturePath, // "tiedup:models/obj/ball_gag/texture.png" (or null = use MTL)
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float posOffsetX, // Horizontal offset
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float posOffsetY, // Vertical offset (negative = lower)
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float posOffsetZ, // Depth offset (positive = forward)
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float scale, // Scale (1.0 = normal size)
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float rotOffsetX, // Additional X rotation
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float rotOffsetY, // Additional Y rotation
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float rotOffsetZ, // Additional Z rotation
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Set<String> tintMaterials // Material names to apply color tint (e.g., "Ball")
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) {
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/** Config without tinting */
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public static Model3DConfig simple(String objPath, String texturePath) {
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return new Model3DConfig(
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objPath,
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texturePath,
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0,
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0,
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0,
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1.0f,
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0,
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0,
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0,
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Set.of()
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);
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}
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/** Config with position/rotation but no tinting */
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public Model3DConfig(
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String objPath,
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String texturePath,
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float posOffsetX,
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float posOffsetY,
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float posOffsetZ,
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float scale,
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float rotOffsetX,
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float rotOffsetY,
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float rotOffsetZ
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) {
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this(
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objPath,
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texturePath,
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posOffsetX,
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posOffsetY,
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posOffsetZ,
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scale,
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rotOffsetX,
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rotOffsetY,
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rotOffsetZ,
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Set.of()
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);
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}
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/** Check if this item supports color tinting */
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public boolean supportsTinting() {
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return tintMaterials != null && !tintMaterials.isEmpty();
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}
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}
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