Clean repo for open source release

Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
This commit is contained in:
NotEvil
2026-04-12 00:51:22 +02:00
parent 2e7a1d403b
commit f6466360b6
1947 changed files with 238025 additions and 1 deletions

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package com.tiedup.remake.items.base;
import com.tiedup.remake.util.GagMaterial;
/**
* Enum defining all gag variants with their properties.
* Used by GenericGag to create gag items via factory pattern.
*
* <p>Note: ItemMedicalGag is NOT included here because it implements
* IHasBlindingEffect (combo item with special behavior).
*
* <p><b>Issue #12 fix:</b> Added textureSubfolder to eliminate 40+ string checks in renderers.
*/
public enum GagVariant {
// Cloth-based gags
CLOTH_GAG("cloth_gag", GagMaterial.CLOTH, true, "cloth", false, null),
ROPES_GAG("ropes_gag", GagMaterial.CLOTH, true, "shibari", false, null),
CLEAVE_GAG("cleave_gag", GagMaterial.CLOTH, true, "cleave", false, null),
RIBBON_GAG("ribbon_gag", GagMaterial.CLOTH, false, "ribbon", false, null),
// Ball gags - standard 2D texture rendering
BALL_GAG(
"ball_gag",
GagMaterial.BALL,
true,
"ballgags/normal",
false,
null
),
BALL_GAG_STRAP(
"ball_gag_strap",
GagMaterial.BALL,
true,
"ballgags/harness",
false,
null
),
// Tape gags
TAPE_GAG("tape_gag", GagMaterial.TAPE, true, "tape", false, null),
// Stuffed/filling gags (no colors)
WRAP_GAG("wrap_gag", GagMaterial.STUFFED, false, "wrap", false, null),
SLIME_GAG("slime_gag", GagMaterial.STUFFED, false, "slime", false, null),
VINE_GAG("vine_gag", GagMaterial.STUFFED, false, "vine", false, null),
WEB_GAG("web_gag", GagMaterial.STUFFED, false, "web", false, null),
// Panel gags (no colors)
PANEL_GAG(
"panel_gag",
GagMaterial.PANEL,
false,
"straitjacket",
false,
null
),
BEAM_PANEL_GAG(
"beam_panel_gag",
GagMaterial.PANEL,
false,
"beam",
false,
null
),
CHAIN_PANEL_GAG(
"chain_panel_gag",
GagMaterial.PANEL,
false,
"chain",
false,
null
),
// Latex gags (no colors)
LATEX_GAG("latex_gag", GagMaterial.LATEX, false, "latex", false, null),
// Ring/tube gags (no colors)
TUBE_GAG("tube_gag", GagMaterial.RING, false, "tube", false, null),
// Bite gags (no colors)
BITE_GAG("bite_gag", GagMaterial.BITE, false, "armbinder", false, null),
// Sponge gags (no colors)
SPONGE_GAG("sponge_gag", GagMaterial.SPONGE, false, "sponge", false, null),
// Baguette gags (no colors)
BAGUETTE_GAG(
"baguette_gag",
GagMaterial.BAGUETTE,
false,
"baguette",
false,
null
);
private final String registryName;
private final GagMaterial material;
private final boolean supportsColor;
private final String textureSubfolder;
private final boolean uses3DModel;
private final String modelPath;
GagVariant(
String registryName,
GagMaterial material,
boolean supportsColor,
String textureSubfolder,
boolean uses3DModel,
String modelPath
) {
this.registryName = registryName;
this.material = material;
this.supportsColor = supportsColor;
this.textureSubfolder = textureSubfolder;
this.uses3DModel = uses3DModel;
this.modelPath = modelPath;
}
public String getRegistryName() {
return registryName;
}
public GagMaterial getMaterial() {
return material;
}
/**
* Check if this gag variant supports color variations.
* Items with colors: cloth_gag, ropes_gag, cleave_gag, ribbon_gag,
* ball_gag, ball_gag_strap, tape_gag
*/
public boolean supportsColor() {
return supportsColor;
}
/**
* Get the texture subfolder for this gag variant.
* Used by renderers to locate texture files.
*
* @return Subfolder path under textures/entity/bondage/ (e.g., "cloth", "ballgags/normal")
*/
public String getTextureSubfolder() {
return textureSubfolder;
}
/**
* Check if this gag variant uses a 3D OBJ model.
*
* @return true if this variant uses a 3D model
*/
public boolean uses3DModel() {
return uses3DModel;
}
/**
* Get the model path for 3D rendering.
*
* @return ResourceLocation string path (e.g., "tiedup:models/obj/ball_gag.obj"), or null if no 3D model
*/
public String getModelPath() {
return modelPath;
}
}