Clean repo for open source release

Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
This commit is contained in:
NotEvil
2026-04-12 00:51:22 +02:00
parent 2e7a1d403b
commit f6466360b6
1947 changed files with 238025 additions and 1 deletions

View File

@@ -0,0 +1,48 @@
package com.tiedup.remake.items.base;
/**
* Enum defining all blindfold variants.
* Used by GenericBlindfold to create blindfold items via factory pattern.
*
* <p><b>Issue #12 fix:</b> Added textureSubfolder to eliminate string checks in renderers.
*/
public enum BlindfoldVariant {
CLASSIC("classic_blindfold", true, "blindfolds"),
MASK("blindfold_mask", true, "blindfolds/mask");
private final String registryName;
private final boolean supportsColor;
private final String textureSubfolder;
BlindfoldVariant(
String registryName,
boolean supportsColor,
String textureSubfolder
) {
this.registryName = registryName;
this.supportsColor = supportsColor;
this.textureSubfolder = textureSubfolder;
}
public String getRegistryName() {
return registryName;
}
/**
* Check if this blindfold variant supports color variations.
* Both variants support colors in the original mod.
*/
public boolean supportsColor() {
return supportsColor;
}
/**
* Get the texture subfolder for this blindfold variant.
* Used by renderers to locate texture files.
*
* @return Subfolder path under textures/entity/bondage/ (e.g., "blindfolds", "blindfolds/mask")
*/
public String getTextureSubfolder() {
return textureSubfolder;
}
}