Clean repo for open source release

Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
This commit is contained in:
NotEvil
2026-04-12 00:51:22 +02:00
parent 2e7a1d403b
commit f6466360b6
1947 changed files with 238025 additions and 1 deletions

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.prison.PrisonerManager;
import com.tiedup.remake.prison.RansomRecord;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
/**
* Debt management sub-commands for /tiedup.
* Handles: debt show, debt set, debt add, debt remove
*/
@SuppressWarnings("null")
public class DebtSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup debt <player> [set|add|remove <amount>]
root.then(
Commands.literal("debt")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
// /tiedup debt <player> -> show debt
.executes(DebtSubCommand::debtShow)
// /tiedup debt <player> set <amount>
.then(
Commands.literal("set").then(
Commands.argument(
"amount",
IntegerArgumentType.integer(0)
).executes(DebtSubCommand::debtSet)
)
)
// /tiedup debt <player> add <amount>
.then(
Commands.literal("add").then(
Commands.argument(
"amount",
IntegerArgumentType.integer(0)
).executes(DebtSubCommand::debtAdd)
)
)
// /tiedup debt <player> remove <amount>
.then(
Commands.literal("remove").then(
Commands.argument(
"amount",
IntegerArgumentType.integer(0)
).executes(DebtSubCommand::debtRemove)
)
)
)
);
}
// ========================================
// Command Implementations
// ========================================
private static int debtShow(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer target = EntityArgument.getPlayer(context, "player");
ServerLevel level = context.getSource().getLevel();
PrisonerManager manager = PrisonerManager.get(level);
RansomRecord ransom = manager.getRansomRecord(target.getUUID());
if (ransom == null) {
context
.getSource()
.sendSuccess(
() ->
Component.literal(
target.getName().getString() +
" has no debt record."
),
false
);
return 1;
}
int total = ransom.getTotalDebt();
int paid = ransom.getAmountPaid();
int remaining = ransom.getRemainingDebt();
context
.getSource()
.sendSuccess(
() ->
Component.literal(
target.getName().getString() +
" \u2014 Debt: " +
total +
" | Paid: " +
paid +
" | Remaining: " +
remaining +
" emeralds"
),
false
);
return 1;
}
private static int debtSet(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer target = EntityArgument.getPlayer(context, "player");
int amount = IntegerArgumentType.getInteger(context, "amount");
ServerLevel level = context.getSource().getLevel();
PrisonerManager manager = PrisonerManager.get(level);
RansomRecord ransom = manager.getRansomRecord(target.getUUID());
if (ransom == null) {
context
.getSource()
.sendFailure(
Component.literal(
target.getName().getString() + " has no debt record."
)
);
return 0;
}
ransom.setTotalDebt(amount);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Set " +
target.getName().getString() +
"'s total debt to " +
amount +
" emeralds."
),
true
);
return 1;
}
private static int debtAdd(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer target = EntityArgument.getPlayer(context, "player");
int amount = IntegerArgumentType.getInteger(context, "amount");
ServerLevel level = context.getSource().getLevel();
PrisonerManager manager = PrisonerManager.get(level);
RansomRecord ransom = manager.getRansomRecord(target.getUUID());
if (ransom == null) {
context
.getSource()
.sendFailure(
Component.literal(
target.getName().getString() + " has no debt record."
)
);
return 0;
}
ransom.increaseDebt(amount);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Added " +
amount +
" emeralds to " +
target.getName().getString() +
"'s debt. Remaining: " +
ransom.getRemainingDebt()
),
true
);
return 1;
}
private static int debtRemove(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer target = EntityArgument.getPlayer(context, "player");
int amount = IntegerArgumentType.getInteger(context, "amount");
ServerLevel level = context.getSource().getLevel();
PrisonerManager manager = PrisonerManager.get(level);
RansomRecord ransom = manager.getRansomRecord(target.getUUID());
if (ransom == null) {
context
.getSource()
.sendFailure(
Component.literal(
target.getName().getString() + " has no debt record."
)
);
return 0;
}
ransom.addPayment(amount, null);
boolean paid = ransom.isPaid();
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Removed " +
amount +
" emeralds from " +
target.getName().getString() +
"'s debt. Remaining: " +
ransom.getRemainingDebt() +
(paid ? " (PAID OFF!)" : "")
),
true
);
return 1;
}
}

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.cells.ConfiscatedInventoryRegistry;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
/**
* Inventory management sub-commands for /tiedup.
* Handles: returnstuff
*/
@SuppressWarnings("null")
public class InventorySubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup returnstuff <player>
root.then(
Commands.literal("returnstuff")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(InventorySubCommand::returnstuff)
)
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup returnstuff <player>
*
* Restore a player's confiscated inventory from the NBT backup.
* Items are given directly to the player, bypassing the chest.
*/
private static int returnstuff(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
ServerLevel level = context.getSource().getLevel();
ConfiscatedInventoryRegistry registry =
ConfiscatedInventoryRegistry.get(level);
if (!registry.hasConfiscatedInventory(targetPlayer.getUUID())) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" has no confiscated inventory to restore"
)
);
return 0;
}
boolean restored = registry.restoreInventory(targetPlayer);
if (restored) {
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7aRestored confiscated inventory to " +
targetPlayer.getName().getString()
),
true
);
SystemMessageManager.sendToPlayer(
targetPlayer,
SystemMessageManager.MessageCategory.INFO,
"Your confiscated items have been returned!"
);
return 1;
}
context
.getSource()
.sendFailure(
Component.literal(
"Failed to restore inventory for " +
targetPlayer.getName().getString()
)
);
return 0;
}
}

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.entities.ModEntities;
import com.tiedup.remake.entities.ai.master.MasterState;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.MobSpawnType;
/**
* Master/pet-play test sub-commands for /tiedup.
* Handles: mastertest, masterchair, mastertask
*/
@SuppressWarnings("null")
public class MasterTestSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup mastertest
root.then(
Commands.literal("mastertest")
.requires(CommandHelper.REQUIRES_OP)
.executes(MasterTestSubCommand::mastertest)
);
// /tiedup masterchair
root.then(
Commands.literal("masterchair")
.requires(CommandHelper.REQUIRES_OP)
.executes(MasterTestSubCommand::masterchair)
);
// /tiedup mastertask <task>
root.then(
Commands.literal("mastertask")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("task", StringArgumentType.word())
.suggests((ctx, builder) -> {
for (MasterState s : MasterState.values()) {
builder.suggest(s.name().toLowerCase());
}
return builder.buildFuture();
})
.executes(MasterTestSubCommand::mastertask)
)
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup mastertest
*
* Spawn a Master NPC nearby and immediately become its pet.
* For testing the pet play system without going through capture.
*/
private static int mastertest(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer player = context.getSource().getPlayerOrException();
ServerLevel level = context.getSource().getLevel();
double x = player.getX() + player.getLookAngle().x * 2;
double y = player.getY();
double z = player.getZ() + player.getLookAngle().z * 2;
EntityMaster master = ModEntities.MASTER.get().create(level);
if (master == null) {
context
.getSource()
.sendFailure(
Component.literal("Failed to create Master entity")
);
return 0;
}
master.moveTo(x, y, z, player.getYRot() + 180F, 0.0F);
master.finalizeSpawn(
level,
level.getCurrentDifficultyAt(master.blockPosition()),
MobSpawnType.COMMAND,
null,
null
);
level.addFreshEntity(master);
master.setPetPlayer(player);
master.putPetCollar(player);
CommandHelper.syncPlayerState(player, PlayerBindState.getInstance(player));
String masterName = master.getNpcName();
if (masterName == null || masterName.isEmpty()) masterName = "Master";
String finalName = masterName;
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Spawned Master '" +
finalName +
"' \u2014 you are now their pet."
),
true
);
return 1;
}
/**
* /tiedup masterchair
*
* Force the nearest Master NPC into HUMAN_CHAIR state.
* Requires the player to be that Master's pet.
*/
private static int masterchair(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer player = context.getSource().getPlayerOrException();
EntityMaster master = findNearestMaster(player);
if (master == null) {
context
.getSource()
.sendFailure(
Component.literal("No Master NPC found within 20 blocks")
);
return 0;
}
if (!master.hasPet()) {
master.setPetPlayer(player);
master.putPetCollar(player);
CommandHelper.syncPlayerState(player, PlayerBindState.getInstance(player));
}
master.setMasterState(MasterState.HUMAN_CHAIR);
String masterName = master.getNpcName();
if (masterName == null || masterName.isEmpty()) masterName = "Master";
String finalName = masterName;
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Forced " + finalName + " into HUMAN_CHAIR state"
),
true
);
return 1;
}
/**
* /tiedup mastertask <state>
*
* Force the nearest Master NPC into any MasterState.
* Useful for testing specific master behaviors.
*/
private static int mastertask(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer player = context.getSource().getPlayerOrException();
String taskName = StringArgumentType.getString(context, "task");
MasterState targetState;
try {
targetState = MasterState.valueOf(taskName.toUpperCase());
} catch (IllegalArgumentException e) {
context
.getSource()
.sendFailure(
Component.literal("Unknown MasterState: " + taskName)
);
return 0;
}
EntityMaster master = findNearestMaster(player);
if (master == null) {
context
.getSource()
.sendFailure(
Component.literal("No Master NPC found within 20 blocks")
);
return 0;
}
if (!master.hasPet()) {
master.setPetPlayer(player);
master.putPetCollar(player);
CommandHelper.syncPlayerState(player, PlayerBindState.getInstance(player));
}
master.setMasterState(targetState);
String masterName = master.getNpcName();
if (masterName == null || masterName.isEmpty()) masterName = "Master";
String finalName = masterName;
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Forced " +
finalName +
" into " +
targetState.name() +
" state"
),
true
);
return 1;
}
/**
* Find the nearest EntityMaster within 20 blocks of a player.
*/
@javax.annotation.Nullable
private static EntityMaster findNearestMaster(ServerPlayer player) {
var masters = player
.level()
.getEntitiesOfClass(
EntityMaster.class,
player.getBoundingBox().inflate(20.0),
m -> m.isAlive()
);
if (masters.isEmpty()) return null;
return masters
.stream()
.min((a, b) ->
Double.compare(a.distanceToSqr(player), b.distanceToSqr(player))
)
.orElse(null);
}
}

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.sync.PacketPlayTestAnimation;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
/**
* Test animation sub-commands for /tiedup.
* Handles: testanim <animId> [player], testanim stop [player]
*/
@SuppressWarnings("null")
public class TestAnimSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup testanim <animId> [player]
// /tiedup testanim stop [player]
root.then(
Commands.literal("testanim")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.literal("stop")
.executes(ctx -> testAnimStop(ctx, null))
.then(
Commands.argument("player", EntityArgument.player())
.executes(ctx ->
testAnimStop(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
)
)
)
.then(
Commands.argument("animId", StringArgumentType.string())
.executes(ctx -> testAnim(ctx, null))
.then(
Commands.argument("player", EntityArgument.player())
.executes(ctx ->
testAnim(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
)
)
)
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup testanim <animId> [player]
* Play an animation from player_animation/ on a player.
*/
private static int testAnim(
CommandContext<CommandSourceStack> context,
ServerPlayer target
) throws CommandSyntaxException {
if (target == null) {
target = context.getSource().getPlayerOrException();
}
String animId = StringArgumentType.getString(context, "animId");
ModNetwork.sendToAllTrackingAndSelf(
new PacketPlayTestAnimation(target.getUUID(), animId),
target
);
final String name = target.getName().getString();
final String anim = animId;
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Playing animation '" + anim + "' on " + name
),
false
);
return 1;
}
/**
* /tiedup testanim stop [player]
* Stop animation on a player.
*/
private static int testAnimStop(
CommandContext<CommandSourceStack> context,
ServerPlayer target
) throws CommandSyntaxException {
if (target == null) {
target = context.getSource().getPlayerOrException();
}
ModNetwork.sendToAllTrackingAndSelf(
new PacketPlayTestAnimation(target.getUUID(), ""),
target
);
final String name = target.getName().getString();
context
.getSource()
.sendSuccess(
() -> Component.literal("Stopped animation on " + name),
false
);
return 1;
}
}