Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
This commit is contained in:
754
src/main/java/com/tiedup/remake/commands/NPCCommand.java
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754
src/main/java/com/tiedup/remake/commands/NPCCommand.java
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@@ -0,0 +1,754 @@
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package com.tiedup.remake.commands;
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import com.mojang.brigadier.CommandDispatcher;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.mojang.brigadier.arguments.StringArgumentType;
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import com.mojang.brigadier.context.CommandContext;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import com.tiedup.remake.entities.*;
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import com.tiedup.remake.entities.skins.EliteKidnapperSkinManager;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.items.base.BlindfoldVariant;
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import com.tiedup.remake.items.base.EarplugsVariant;
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import com.tiedup.remake.items.base.GagVariant;
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import com.tiedup.remake.state.IBondageState;
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import java.util.List;
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import java.util.Optional;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.commands.arguments.EntityArgument;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.MobSpawnType;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.AABB;
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/**
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* NPC management commands for Phase 18.
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*
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* Commands:
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* /npc spawn kidnapper [player] - Spawn a kidnapper at location
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* /npc spawn elite <name> [player] - Spawn an elite kidnapper
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* /npc spawn archer [player] - Spawn an archer kidnapper
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* /npc spawn damsel [player] - Spawn a damsel NPC
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* /npc kill [radius] - Kill all mod NPCs in radius
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* /npc tie - Tie the nearest NPC
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* /npc gag - Gag the nearest NPC
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* /npc blindfold - Blindfold the nearest NPC
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* /npc collar - Collar the nearest NPC
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* /npc untie - Untie the nearest NPC (remove all)
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* /npc state - Show state of nearest NPC
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* /npc full - Apply full bondage to nearest NPC
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*
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* All commands require OP level 2.
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*/
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public class NPCCommand {
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public static void register(
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CommandDispatcher<CommandSourceStack> dispatcher
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) {
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dispatcher.register(createNPCCommand());
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}
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/**
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* Create the NPC command builder (for use as subcommand of /tiedup).
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* @return The command builder
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*/
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public static com.mojang.brigadier.builder.LiteralArgumentBuilder<
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CommandSourceStack
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> createNPCCommand() {
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return Commands.literal("npc")
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.requires(CommandHelper.REQUIRES_OP)
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.then(
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Commands.literal("spawn")
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// /npc spawn kidnapper [player]
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.then(
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Commands.literal("kidnapper")
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.executes(ctx -> spawnKidnapper(ctx, null))
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(ctx ->
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spawnKidnapper(
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ctx,
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EntityArgument.getPlayer(ctx, "player")
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)
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)
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)
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)
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// /npc spawn elite <name> [player]
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.then(
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Commands.literal("elite").then(
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Commands.argument("name", StringArgumentType.word())
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.suggests((ctx, builder) -> {
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for (KidnapperVariant v : EliteKidnapperSkinManager.CORE.getAllVariants()) {
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builder.suggest(v.id());
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}
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return builder.buildFuture();
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})
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.executes(ctx -> spawnElite(ctx, null))
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(ctx ->
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spawnElite(
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ctx,
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EntityArgument.getPlayer(
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ctx,
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"player"
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)
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)
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)
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)
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)
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)
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// /npc spawn archer [player]
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.then(
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Commands.literal("archer")
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.executes(ctx -> spawnArcher(ctx, null))
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(ctx ->
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spawnArcher(
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ctx,
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EntityArgument.getPlayer(ctx, "player")
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)
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)
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)
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)
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// /npc spawn damsel [player]
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.then(
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Commands.literal("damsel")
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.executes(ctx -> spawnDamsel(ctx, null))
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(ctx ->
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spawnDamsel(
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ctx,
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EntityArgument.getPlayer(ctx, "player")
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)
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)
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)
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)
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)
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// /npc kill <radius> - Kill all mod NPCs in radius
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.then(
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Commands.literal("kill")
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.executes(ctx -> killNPCs(ctx, 10))
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.then(
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Commands.argument(
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"radius",
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com.mojang.brigadier.arguments.IntegerArgumentType.integer(
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1,
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100
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)
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).executes(ctx ->
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killNPCs(
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ctx,
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com.mojang.brigadier.arguments.IntegerArgumentType.getInteger(
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ctx,
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"radius"
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)
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)
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)
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)
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)
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// /npc tie - Tie nearest NPC
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.then(Commands.literal("tie").executes(NPCCommand::tieNPC))
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// /npc gag - Gag nearest NPC
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.then(Commands.literal("gag").executes(NPCCommand::gagNPC))
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// /npc blindfold - Blindfold nearest NPC
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.then(
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Commands.literal("blindfold").executes(NPCCommand::blindfoldNPC)
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)
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// /npc collar - Collar nearest NPC
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.then(Commands.literal("collar").executes(NPCCommand::collarNPC))
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// /npc untie - Untie nearest NPC
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.then(Commands.literal("untie").executes(NPCCommand::untieNPC))
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// /npc state - Show NPC state
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.then(Commands.literal("state").executes(NPCCommand::showNPCState))
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// /npc full - Full bondage on nearest NPC
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.then(
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Commands.literal("full").executes(NPCCommand::fullBondageNPC)
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);
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}
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private static int spawnKidnapper(
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CommandContext<CommandSourceStack> context,
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ServerPlayer targetPlayer
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) throws CommandSyntaxException {
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CommandSourceStack source = context.getSource();
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ServerLevel level = source.getLevel();
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// Get spawn location
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double x, y, z;
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if (targetPlayer != null) {
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x = targetPlayer.getX();
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y = targetPlayer.getY();
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z = targetPlayer.getZ();
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} else if (source.getEntity() instanceof ServerPlayer player) {
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x = player.getX();
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y = player.getY();
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z = player.getZ();
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} else {
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source.sendFailure(
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Component.literal("Must specify a player or be a player")
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);
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return 0;
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}
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// Spawn the kidnapper
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EntityKidnapper kidnapper = ModEntities.KIDNAPPER.get().create(level);
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if (kidnapper != null) {
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kidnapper.moveTo(x, y, z, level.random.nextFloat() * 360F, 0.0F);
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kidnapper.finalizeSpawn(
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level,
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level.getCurrentDifficultyAt(kidnapper.blockPosition()),
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MobSpawnType.COMMAND,
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null,
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null
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);
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level.addFreshEntity(kidnapper);
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source.sendSuccess(
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() ->
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Component.literal(
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"§aSpawned Kidnapper at " + formatPos(x, y, z)
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),
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true
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);
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return 1;
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}
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source.sendFailure(Component.literal("Failed to spawn Kidnapper"));
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return 0;
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}
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private static int spawnElite(
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CommandContext<CommandSourceStack> context,
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ServerPlayer targetPlayer
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) throws CommandSyntaxException {
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CommandSourceStack source = context.getSource();
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ServerLevel level = source.getLevel();
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String name = StringArgumentType.getString(context, "name");
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// Parse variant
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KidnapperVariant variant = EliteKidnapperSkinManager.CORE.getVariant(
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name
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);
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if (variant == null) {
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source.sendFailure(
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Component.literal(
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"Unknown elite variant: " +
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name +
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". Available: suki, carol, athena, evelyn"
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)
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);
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return 0;
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}
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// Get spawn location
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double x, y, z;
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if (targetPlayer != null) {
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x = targetPlayer.getX();
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y = targetPlayer.getY();
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z = targetPlayer.getZ();
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} else if (source.getEntity() instanceof ServerPlayer player) {
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x = player.getX();
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y = player.getY();
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z = player.getZ();
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} else {
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source.sendFailure(
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Component.literal("Must specify a player or be a player")
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);
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return 0;
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}
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// Spawn the elite kidnapper
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EntityKidnapperElite elite = ModEntities.KIDNAPPER_ELITE.get().create(
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level
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);
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if (elite != null) {
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elite.moveTo(x, y, z, level.random.nextFloat() * 360F, 0.0F);
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elite.setKidnapperVariant(variant);
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elite.finalizeSpawn(
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level,
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level.getCurrentDifficultyAt(elite.blockPosition()),
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MobSpawnType.COMMAND,
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null,
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null
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);
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level.addFreshEntity(elite);
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source.sendSuccess(
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() ->
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Component.literal(
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"§aSpawned Elite Kidnapper '" +
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variant.defaultName() +
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"' at " +
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formatPos(x, y, z)
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),
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true
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);
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return 1;
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}
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source.sendFailure(
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Component.literal("Failed to spawn Elite Kidnapper")
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);
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return 0;
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}
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private static int spawnArcher(
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CommandContext<CommandSourceStack> context,
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ServerPlayer targetPlayer
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) throws CommandSyntaxException {
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CommandSourceStack source = context.getSource();
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ServerLevel level = source.getLevel();
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// Get spawn location
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double x, y, z;
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if (targetPlayer != null) {
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x = targetPlayer.getX();
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y = targetPlayer.getY();
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z = targetPlayer.getZ();
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} else if (source.getEntity() instanceof ServerPlayer player) {
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x = player.getX();
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y = player.getY();
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z = player.getZ();
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} else {
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source.sendFailure(
|
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Component.literal("Must specify a player or be a player")
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||||
);
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return 0;
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}
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// Spawn the archer
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EntityKidnapperArcher archer =
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ModEntities.KIDNAPPER_ARCHER.get().create(level);
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if (archer != null) {
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archer.moveTo(x, y, z, level.random.nextFloat() * 360F, 0.0F);
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archer.finalizeSpawn(
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level,
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level.getCurrentDifficultyAt(archer.blockPosition()),
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MobSpawnType.COMMAND,
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null,
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null
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||||
);
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level.addFreshEntity(archer);
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source.sendSuccess(
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||||
() ->
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||||
Component.literal(
|
||||
"§aSpawned Archer Kidnapper at " + formatPos(x, y, z)
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||||
),
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true
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||||
);
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return 1;
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}
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||||
|
||||
source.sendFailure(
|
||||
Component.literal("Failed to spawn Archer Kidnapper")
|
||||
);
|
||||
return 0;
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||||
}
|
||||
|
||||
private static int spawnDamsel(
|
||||
CommandContext<CommandSourceStack> context,
|
||||
ServerPlayer targetPlayer
|
||||
) throws CommandSyntaxException {
|
||||
CommandSourceStack source = context.getSource();
|
||||
ServerLevel level = source.getLevel();
|
||||
|
||||
// Get spawn location
|
||||
double x, y, z;
|
||||
if (targetPlayer != null) {
|
||||
x = targetPlayer.getX();
|
||||
y = targetPlayer.getY();
|
||||
z = targetPlayer.getZ();
|
||||
} else if (source.getEntity() instanceof ServerPlayer player) {
|
||||
x = player.getX();
|
||||
y = player.getY();
|
||||
z = player.getZ();
|
||||
} else {
|
||||
source.sendFailure(
|
||||
Component.literal("Must specify a player or be a player")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Spawn the damsel
|
||||
EntityDamsel damsel = ModEntities.DAMSEL.get().create(level);
|
||||
if (damsel != null) {
|
||||
damsel.moveTo(x, y, z, level.random.nextFloat() * 360F, 0.0F);
|
||||
damsel.finalizeSpawn(
|
||||
level,
|
||||
level.getCurrentDifficultyAt(damsel.blockPosition()),
|
||||
MobSpawnType.COMMAND,
|
||||
null,
|
||||
null
|
||||
);
|
||||
level.addFreshEntity(damsel);
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aSpawned Damsel at " + formatPos(x, y, z)
|
||||
),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
source.sendFailure(Component.literal("Failed to spawn Damsel"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int killNPCs(
|
||||
CommandContext<CommandSourceStack> context,
|
||||
int radius
|
||||
) throws CommandSyntaxException {
|
||||
CommandSourceStack source = context.getSource();
|
||||
|
||||
Optional<ServerPlayer> playerOpt = CommandHelper.getPlayerOrFail(
|
||||
source
|
||||
);
|
||||
if (playerOpt.isEmpty()) return 0;
|
||||
ServerPlayer player = playerOpt.get();
|
||||
|
||||
ServerLevel level = player.serverLevel();
|
||||
int killed = 0;
|
||||
|
||||
// Find and kill all mod NPCs in radius
|
||||
var entities = level.getEntitiesOfClass(
|
||||
net.minecraft.world.entity.LivingEntity.class,
|
||||
player.getBoundingBox().inflate(radius),
|
||||
e ->
|
||||
e instanceof com.tiedup.remake.entities.AbstractTiedUpNpc
|
||||
);
|
||||
|
||||
for (var entity : entities) {
|
||||
entity.discard();
|
||||
killed++;
|
||||
}
|
||||
|
||||
int finalKilled = killed;
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aKilled " + finalKilled + " mod NPCs in radius " + radius
|
||||
),
|
||||
true
|
||||
);
|
||||
|
||||
return killed;
|
||||
}
|
||||
|
||||
private static String formatPos(double x, double y, double z) {
|
||||
return String.format("(%.1f, %.1f, %.1f)", x, y, z);
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// NPC Bondage Commands (from DamselTestCommand)
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Find the nearest mod NPC (Damsel or Kidnapper) within 10 blocks.
|
||||
*/
|
||||
private static IBondageState findNearestNPC(
|
||||
CommandContext<CommandSourceStack> context
|
||||
) {
|
||||
Entity source = context.getSource().getEntity();
|
||||
if (source == null) return null;
|
||||
|
||||
AABB searchBox = source.getBoundingBox().inflate(10.0);
|
||||
|
||||
// Search for any IBondageState entity (EntityDamsel implements this)
|
||||
List<EntityDamsel> npcs = source
|
||||
.level()
|
||||
.getEntitiesOfClass(EntityDamsel.class, searchBox);
|
||||
|
||||
if (npcs.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Return closest NPC
|
||||
return npcs
|
||||
.stream()
|
||||
.min((a, b) ->
|
||||
Double.compare(a.distanceToSqr(source), b.distanceToSqr(source))
|
||||
)
|
||||
.orElse(null);
|
||||
}
|
||||
|
||||
private static int tieNPC(CommandContext<CommandSourceStack> context) {
|
||||
IBondageState npc = findNearestNPC(context);
|
||||
if (npc == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (npc.isTiedUp()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC is already tied up"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(BodyRegionV2.ARMS, new ItemStack(ModItems.getBind(BindVariant.ROPES)));
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aTied up " + npc.getKidnappedName()),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int gagNPC(CommandContext<CommandSourceStack> context) {
|
||||
IBondageState npc = findNearestNPC(context);
|
||||
if (npc == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (npc.isGagged()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC is already gagged"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(BodyRegionV2.MOUTH, new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)));
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aGagged " + npc.getKidnappedName()),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int blindfoldNPC(
|
||||
CommandContext<CommandSourceStack> context
|
||||
) {
|
||||
IBondageState npc = findNearestNPC(context);
|
||||
if (npc == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (npc.isBlindfolded()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC is already blindfolded"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(BodyRegionV2.EYES,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aBlindfolded " + npc.getKidnappedName()
|
||||
),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int collarNPC(CommandContext<CommandSourceStack> context) {
|
||||
IBondageState npc = findNearestNPC(context);
|
||||
if (npc == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (npc.hasCollar()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC already has a collar"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(BodyRegionV2.NECK, new ItemStack(ModItems.CLASSIC_COLLAR.get()));
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aCollared " + npc.getKidnappedName()),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int untieNPC(CommandContext<CommandSourceStack> context) {
|
||||
IBondageState npc = findNearestNPC(context);
|
||||
if (npc == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.untie(true); // Drop items
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aUntied " + npc.getKidnappedName()),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int fullBondageNPC(
|
||||
CommandContext<CommandSourceStack> context
|
||||
) {
|
||||
IBondageState npc = findNearestNPC(context);
|
||||
if (npc == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Apply full bondage using AbstractTiedUpNpc method
|
||||
if (npc instanceof com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity) {
|
||||
npcEntity.applyBondage(
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES)),
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)),
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC)),
|
||||
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC)),
|
||||
new ItemStack(ModItems.CLASSIC_COLLAR.get()),
|
||||
ItemStack.EMPTY // No clothes
|
||||
);
|
||||
}
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aFully restrained " + npc.getKidnappedName()
|
||||
),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int showNPCState(
|
||||
CommandContext<CommandSourceStack> context
|
||||
) {
|
||||
IBondageState npc = findNearestNPC(context);
|
||||
if (npc == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CommandSourceStack source = context.getSource();
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§6=== NPC State: " + npc.getKidnappedName() + " ==="
|
||||
),
|
||||
false
|
||||
);
|
||||
|
||||
if (npc instanceof EntityDamsel damsel) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal("§eVariant: §f" + damsel.getVariantId()),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eSlim Arms: " +
|
||||
(damsel.hasSlimArms() ? "§aYes" : "§7No")
|
||||
),
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eTied Up: " + (npc.isTiedUp() ? "§aYes" : "§7No")
|
||||
),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eGagged: " + (npc.isGagged() ? "§aYes" : "§7No")
|
||||
),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eBlindfolded: " + (npc.isBlindfolded() ? "§aYes" : "§7No")
|
||||
),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eHas Collar: " + (npc.hasCollar() ? "§aYes" : "§7No")
|
||||
),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eHas Earplugs: " + (npc.hasEarplugs() ? "§aYes" : "§7No")
|
||||
),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eIs Captive: " + (npc.isCaptive() ? "§aYes" : "§7No")
|
||||
),
|
||||
false
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user