Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
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package com.tiedup.remake.client.state;
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import com.tiedup.remake.v2.bondage.movement.MovementStyle;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.jetbrains.annotations.Nullable;
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/**
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* Client-side cache of active movement style per player UUID.
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*
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* <p>Populated by {@link com.tiedup.remake.network.sync.PacketSyncMovementStyle}.
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* Read by {@link com.tiedup.remake.client.animation.context.AnimationContextResolver}
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* and {@link com.tiedup.remake.client.animation.tick.AnimationTickHandler}.</p>
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*
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* <p>Thread-safe via ConcurrentHashMap (same pattern as
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* {@link PetBedClientState}).</p>
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*/
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@OnlyIn(Dist.CLIENT)
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public class MovementStyleClientState {
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private static final Map<UUID, MovementStyle> styles = new ConcurrentHashMap<>();
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/**
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* Set the active movement style for a player.
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*
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* @param uuid the player's UUID
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* @param style the active style (must not be null; use {@link #clear} for no style)
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*/
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public static void set(UUID uuid, MovementStyle style) {
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styles.put(uuid, style);
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}
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/**
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* Get the active movement style for a player.
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*
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* @param uuid the player's UUID
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* @return the active style, or null if no movement style is active
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*/
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@Nullable
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public static MovementStyle get(UUID uuid) {
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return styles.get(uuid);
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}
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/**
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* Clear the movement style for a player (no style active).
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*
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* @param uuid the player's UUID
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*/
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public static void clear(UUID uuid) {
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styles.remove(uuid);
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}
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/**
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* Clear all cached movement styles.
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* Called on world unload to prevent memory leaks and stale data.
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*/
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public static void clearAll() {
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styles.clear();
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}
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}
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