Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
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package com.tiedup.remake.client.renderer;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.math.Axis;
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import com.tiedup.remake.entities.NpcFishingBobber;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.entity.EntityRenderer;
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import net.minecraft.client.renderer.entity.EntityRendererProvider;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.resources.ResourceLocation;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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/**
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* Renderer for NpcFishingBobber.
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*
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* Renders a textured quad using the vanilla fishing hook texture.
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* Billboard-style: always faces the camera.
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*/
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public class NpcFishingBobberRenderer extends EntityRenderer<NpcFishingBobber> {
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private static final ResourceLocation TEXTURE = new ResourceLocation(
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"textures/entity/fishing_hook.png"
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);
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private static final RenderType RENDER_TYPE = RenderType.entityCutout(
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TEXTURE
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);
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public NpcFishingBobberRenderer(EntityRendererProvider.Context ctx) {
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super(ctx);
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}
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@Override
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public void render(
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NpcFishingBobber entity,
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float yaw,
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float partialTick,
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PoseStack poseStack,
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MultiBufferSource bufferSource,
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int packedLight
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) {
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poseStack.pushPose();
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poseStack.scale(0.5F, 0.5F, 0.5F);
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poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation());
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poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
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VertexConsumer vertexConsumer = bufferSource.getBuffer(RENDER_TYPE);
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PoseStack.Pose pose = poseStack.last();
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Matrix4f matrix4f = pose.pose();
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Matrix3f matrix3f = pose.normal();
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vertex(vertexConsumer, matrix4f, matrix3f, packedLight, 0.0F, 0, 0, 1);
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vertex(vertexConsumer, matrix4f, matrix3f, packedLight, 1.0F, 0, 1, 1);
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vertex(vertexConsumer, matrix4f, matrix3f, packedLight, 1.0F, 1, 1, 0);
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vertex(vertexConsumer, matrix4f, matrix3f, packedLight, 0.0F, 1, 0, 0);
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poseStack.popPose();
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super.render(
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entity,
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yaw,
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partialTick,
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poseStack,
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bufferSource,
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packedLight
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);
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}
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private static void vertex(
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VertexConsumer consumer,
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Matrix4f matrix4f,
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Matrix3f matrix3f,
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int packedLight,
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float x,
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int y,
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int u,
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int v
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) {
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consumer
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.vertex(matrix4f, x - 0.5F, y - 0.5F, 0.0F)
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.color(255, 255, 255, 255)
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.uv((float) u, (float) v)
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.overlayCoords(OverlayTexture.NO_OVERLAY)
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.uv2(packedLight)
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.normal(matrix3f, 0.0F, 1.0F, 0.0F)
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.endVertex();
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}
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@Override
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public ResourceLocation getTextureLocation(NpcFishingBobber entity) {
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return TEXTURE;
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}
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}
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