Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
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package com.tiedup.remake.client.renderer;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import com.tiedup.remake.blocks.ModBlocks;
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import com.tiedup.remake.entities.EntityKidnapBomb;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.block.BlockRenderDispatcher;
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import net.minecraft.client.renderer.entity.EntityRenderer;
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import net.minecraft.client.renderer.entity.EntityRendererProvider;
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import net.minecraft.client.renderer.entity.TntMinecartRenderer;
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import net.minecraft.client.renderer.texture.TextureAtlas;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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/**
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* Renderer for EntityKidnapBomb.
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*
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* Phase 16: Blocks
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*
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* Renders the primed kidnap bomb using our custom block texture.
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*/
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public class KidnapBombRenderer extends EntityRenderer<EntityKidnapBomb> {
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private final BlockRenderDispatcher blockRenderer;
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public KidnapBombRenderer(EntityRendererProvider.Context context) {
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super(context);
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this.shadowRadius = 0.5F;
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this.blockRenderer = context.getBlockRenderDispatcher();
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}
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@Override
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public void render(
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EntityKidnapBomb entity,
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float entityYaw,
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float partialTicks,
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PoseStack poseStack,
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MultiBufferSource buffer,
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int packedLight
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) {
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poseStack.pushPose();
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poseStack.translate(0.0F, 0.5F, 0.0F);
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int fuse = entity.getFuse();
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if ((float) fuse - partialTicks + 1.0F < 10.0F) {
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float scale = 1.0F - ((float) fuse - partialTicks + 1.0F) / 10.0F;
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scale = Mth.clamp(scale, 0.0F, 1.0F);
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scale *= scale;
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scale *= scale;
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float expand = 1.0F + scale * 0.3F;
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poseStack.scale(expand, expand, expand);
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}
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poseStack.mulPose(Axis.YP.rotationDegrees(-90.0F));
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poseStack.translate(-0.5F, -0.5F, 0.5F);
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poseStack.mulPose(Axis.YP.rotationDegrees(90.0F));
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// Render our custom block instead of vanilla TNT
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TntMinecartRenderer.renderWhiteSolidBlock(
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this.blockRenderer,
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ModBlocks.KIDNAP_BOMB.get().defaultBlockState(),
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poseStack,
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buffer,
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packedLight,
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(fuse / 5) % 2 == 0
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);
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poseStack.popPose();
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super.render(
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entity,
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entityYaw,
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partialTicks,
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poseStack,
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buffer,
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packedLight
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);
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}
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@Override
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@SuppressWarnings("deprecation")
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public ResourceLocation getTextureLocation(EntityKidnapBomb entity) {
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return TextureAtlas.LOCATION_BLOCKS;
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}
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}
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