Clean repo for open source release

Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
This commit is contained in:
NotEvil
2026-04-12 00:51:22 +02:00
parent 2e7a1d403b
commit f6466360b6
1947 changed files with 238025 additions and 1 deletions

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package com.tiedup.remake.client.events;
import com.tiedup.remake.items.base.*;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.v2.bondage.IV2BondageItem;
import com.tiedup.remake.network.selfbondage.PacketSelfBondage;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
/**
* Client-side event handler for self-bondage input.
*
* Intercepts left-click when holding bondage items and
* sends packets continuously to the server to perform self-bondage.
*
* Self-bondage items:
* - Binds (rope, chain, etc.) - Self-tie (requires holding left-click)
* - Gags - Self-gag (if already tied, instant)
* - Blindfolds - Self-blindfold (if already tied, instant)
* - Mittens - Self-mitten (if already tied, instant)
* - Earplugs - Self-earplug (if already tied, instant)
* - Collar - NOT ALLOWED (cannot self-collar)
*/
@Mod.EventBusSubscriber(
modid = "tiedup",
value = Dist.CLIENT,
bus = Mod.EventBusSubscriber.Bus.FORGE
)
@OnlyIn(Dist.CLIENT)
public class SelfBondageInputHandler {
/** Track if we're currently in self-bondage mode */
private static boolean isSelfBondageActive = false;
/** The hand we're using for self-bondage */
private static InteractionHand activeHand = null;
/** Tick counter for packet sending interval */
private static int tickCounter = 0;
/** Send packet every 4 ticks (5 times per second) for smooth progress */
private static final int PACKET_INTERVAL = 4;
/**
* Handle left-click in empty air - START self-bondage.
*/
@SubscribeEvent
public static void onLeftClickEmpty(
PlayerInteractEvent.LeftClickEmpty event
) {
startSelfBondage();
}
/**
* Handle left-click on block - START self-bondage (cancel block breaking).
*/
@SubscribeEvent
public static void onLeftClickBlock(
PlayerInteractEvent.LeftClickBlock event
) {
if (!event.getLevel().isClientSide()) return;
ItemStack stack = event.getItemStack();
if (isSelfBondageItem(stack.getItem())) {
event.setCanceled(true);
startSelfBondage();
}
}
/**
* Start self-bondage mode if holding a bondage item.
*/
private static void startSelfBondage() {
LocalPlayer player = Minecraft.getInstance().player;
if (player == null) return;
// Check main hand first, then off hand
InteractionHand hand = InteractionHand.MAIN_HAND;
ItemStack stack = player.getMainHandItem();
if (!isSelfBondageItem(stack.getItem())) {
stack = player.getOffhandItem();
hand = InteractionHand.OFF_HAND;
if (!isSelfBondageItem(stack.getItem())) {
return; // No bondage item in either hand
}
}
// Start self-bondage mode
isSelfBondageActive = true;
activeHand = hand;
tickCounter = 0;
// Send initial packet immediately
ModNetwork.sendToServer(new PacketSelfBondage(hand));
}
/**
* Client tick - continuously send packets while attack button is held.
*/
@SubscribeEvent
public static void onClientTick(TickEvent.ClientTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
if (!isSelfBondageActive) return;
Minecraft mc = Minecraft.getInstance();
LocalPlayer player = mc.player;
// Stop if conditions are no longer valid
if (player == null || mc.screen != null) {
stopSelfBondage();
return;
}
// Check if attack button is still held
if (!mc.options.keyAttack.isDown()) {
stopSelfBondage();
return;
}
// Check if still holding bondage item in the active hand
ItemStack stack = player.getItemInHand(activeHand);
if (!isSelfBondageItem(stack.getItem())) {
stopSelfBondage();
return;
}
// Send packet at interval for continuous progress
tickCounter++;
if (tickCounter >= PACKET_INTERVAL) {
tickCounter = 0;
ModNetwork.sendToServer(new PacketSelfBondage(activeHand));
}
}
/**
* Stop self-bondage mode.
*/
private static void stopSelfBondage() {
isSelfBondageActive = false;
activeHand = null;
tickCounter = 0;
}
/**
* Check if an item supports self-bondage.
* Collar is explicitly excluded.
*/
private static boolean isSelfBondageItem(Item item) {
// Collar cannot be self-equipped (V1 collar guard)
if (item instanceof ItemCollar) {
return false;
}
// V2 bondage items support self-bondage (left-click hold with tying duration)
if (item instanceof IV2BondageItem) {
return true;
}
// V1 bondage items (legacy)
return (
item instanceof ItemBind ||
item instanceof ItemGag ||
item instanceof ItemBlindfold ||
item instanceof ItemMittens ||
item instanceof ItemEarplugs
);
}
}