Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
This commit is contained in:
@@ -0,0 +1,91 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
* Interface for BlockEntities that store bondage items.
|
||||
*
|
||||
* Phase 16: Blocks
|
||||
*
|
||||
* Defines the contract for storing and retrieving bondage items:
|
||||
* - Bind (ropes, chains, etc.)
|
||||
* - Gag
|
||||
* - Blindfold
|
||||
* - Earplugs
|
||||
* - Collar
|
||||
* - Clothes
|
||||
*
|
||||
* Based on original ITileEntityBondageItemHolder from 1.12.2
|
||||
*/
|
||||
public interface IBondageItemHolder {
|
||||
// ========================================
|
||||
// BIND
|
||||
// ========================================
|
||||
|
||||
ItemStack getBind();
|
||||
void setBind(ItemStack bind);
|
||||
|
||||
// ========================================
|
||||
// GAG
|
||||
// ========================================
|
||||
|
||||
ItemStack getGag();
|
||||
void setGag(ItemStack gag);
|
||||
|
||||
// ========================================
|
||||
// BLINDFOLD
|
||||
// ========================================
|
||||
|
||||
ItemStack getBlindfold();
|
||||
void setBlindfold(ItemStack blindfold);
|
||||
|
||||
// ========================================
|
||||
// EARPLUGS
|
||||
// ========================================
|
||||
|
||||
ItemStack getEarplugs();
|
||||
void setEarplugs(ItemStack earplugs);
|
||||
|
||||
// ========================================
|
||||
// COLLAR
|
||||
// ========================================
|
||||
|
||||
ItemStack getCollar();
|
||||
void setCollar(ItemStack collar);
|
||||
|
||||
// ========================================
|
||||
// CLOTHES
|
||||
// ========================================
|
||||
|
||||
ItemStack getClothes();
|
||||
void setClothes(ItemStack clothes);
|
||||
|
||||
// ========================================
|
||||
// NBT SERIALIZATION
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Read bondage items from NBT.
|
||||
* @param tag The compound tag to read from
|
||||
*/
|
||||
void readBondageData(CompoundTag tag);
|
||||
|
||||
/**
|
||||
* Write bondage items to NBT.
|
||||
* @param tag The compound tag to write to
|
||||
* @return The modified compound tag
|
||||
*/
|
||||
CompoundTag writeBondageData(CompoundTag tag);
|
||||
|
||||
// ========================================
|
||||
// STATE
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Check if this holder has any bondage items loaded.
|
||||
* Typically checks if bind is present.
|
||||
* @return true if armed/loaded
|
||||
*/
|
||||
boolean isArmed();
|
||||
}
|
||||
Reference in New Issue
Block a user