Clean repo for open source release

Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
This commit is contained in:
NotEvil
2026-04-12 00:51:22 +02:00
parent 2e7a1d403b
commit f6466360b6
1947 changed files with 238025 additions and 1 deletions

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package com.tiedup.remake.blocks.entity;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.item.ItemStack;
/**
* Interface for BlockEntities that store bondage items.
*
* Phase 16: Blocks
*
* Defines the contract for storing and retrieving bondage items:
* - Bind (ropes, chains, etc.)
* - Gag
* - Blindfold
* - Earplugs
* - Collar
* - Clothes
*
* Based on original ITileEntityBondageItemHolder from 1.12.2
*/
public interface IBondageItemHolder {
// ========================================
// BIND
// ========================================
ItemStack getBind();
void setBind(ItemStack bind);
// ========================================
// GAG
// ========================================
ItemStack getGag();
void setGag(ItemStack gag);
// ========================================
// BLINDFOLD
// ========================================
ItemStack getBlindfold();
void setBlindfold(ItemStack blindfold);
// ========================================
// EARPLUGS
// ========================================
ItemStack getEarplugs();
void setEarplugs(ItemStack earplugs);
// ========================================
// COLLAR
// ========================================
ItemStack getCollar();
void setCollar(ItemStack collar);
// ========================================
// CLOTHES
// ========================================
ItemStack getClothes();
void setClothes(ItemStack clothes);
// ========================================
// NBT SERIALIZATION
// ========================================
/**
* Read bondage items from NBT.
* @param tag The compound tag to read from
*/
void readBondageData(CompoundTag tag);
/**
* Write bondage items to NBT.
* @param tag The compound tag to write to
* @return The modified compound tag
*/
CompoundTag writeBondageData(CompoundTag tag);
// ========================================
// STATE
// ========================================
/**
* Check if this holder has any bondage items loaded.
* Typically checks if bind is present.
* @return true if armed/loaded
*/
boolean isArmed();
}