Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
This commit is contained in:
@@ -0,0 +1,342 @@
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package com.tiedup.remake.blocks.entity;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.ItemBlindfold;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.items.base.ItemEarplugs;
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import com.tiedup.remake.items.base.ItemGag;
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import com.tiedup.remake.items.clothes.GenericClothes;
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import javax.annotation.Nullable;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.game.ClientGamePacketListener;
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import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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import net.minecraft.world.level.block.state.BlockState;
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/**
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* Base BlockEntity for blocks that store bondage items.
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*
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* Phase 16: Blocks
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*
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* Stores up to 6 bondage items:
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* - Bind (ropes, chains, straitjacket, etc.)
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* - Gag
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* - Blindfold
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* - Earplugs
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* - Collar
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* - Clothes
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*
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* Features:
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* - Full NBT serialization
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* - Network synchronization for client rendering
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* - Item type validation on load
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*
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* Based on original TileEntityBondageItemHandler from 1.12.2
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*/
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public abstract class BondageItemBlockEntity
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extends BlockEntity
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implements IBondageItemHolder
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{
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// ========================================
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// STORED ITEMS
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// ========================================
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private ItemStack bind = ItemStack.EMPTY;
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private ItemStack gag = ItemStack.EMPTY;
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private ItemStack blindfold = ItemStack.EMPTY;
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private ItemStack earplugs = ItemStack.EMPTY;
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private ItemStack collar = ItemStack.EMPTY;
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private ItemStack clothes = ItemStack.EMPTY;
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/**
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* Off-mode prevents network updates.
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* Used when reading NBT for tooltips without affecting the world.
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*/
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private final boolean offMode;
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// ========================================
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// CONSTRUCTORS
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// ========================================
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public BondageItemBlockEntity(
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BlockEntityType<?> type,
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BlockPos pos,
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BlockState state
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) {
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this(type, pos, state, false);
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}
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public BondageItemBlockEntity(
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BlockEntityType<?> type,
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BlockPos pos,
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BlockState state,
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boolean offMode
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) {
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super(type, pos, state);
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this.offMode = offMode;
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}
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// ========================================
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// BIND
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// ========================================
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@Override
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public ItemStack getBind() {
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return this.bind;
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}
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@Override
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public void setBind(ItemStack bind) {
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this.bind = bind != null ? bind : ItemStack.EMPTY;
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this.setChangedAndSync();
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}
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// ========================================
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// GAG
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// ========================================
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@Override
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public ItemStack getGag() {
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return this.gag;
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}
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@Override
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public void setGag(ItemStack gag) {
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this.gag = gag != null ? gag : ItemStack.EMPTY;
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this.setChangedAndSync();
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}
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// ========================================
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// BLINDFOLD
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// ========================================
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@Override
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public ItemStack getBlindfold() {
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return this.blindfold;
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}
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@Override
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public void setBlindfold(ItemStack blindfold) {
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this.blindfold = blindfold != null ? blindfold : ItemStack.EMPTY;
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this.setChangedAndSync();
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}
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// ========================================
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// EARPLUGS
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// ========================================
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@Override
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public ItemStack getEarplugs() {
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return this.earplugs;
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}
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@Override
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public void setEarplugs(ItemStack earplugs) {
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this.earplugs = earplugs != null ? earplugs : ItemStack.EMPTY;
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this.setChangedAndSync();
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}
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// ========================================
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// COLLAR
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// ========================================
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@Override
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public ItemStack getCollar() {
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return this.collar;
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}
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@Override
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public void setCollar(ItemStack collar) {
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this.collar = collar != null ? collar : ItemStack.EMPTY;
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this.setChangedAndSync();
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}
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// ========================================
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// CLOTHES
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// ========================================
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@Override
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public ItemStack getClothes() {
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return this.clothes;
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}
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@Override
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public void setClothes(ItemStack clothes) {
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this.clothes = clothes != null ? clothes : ItemStack.EMPTY;
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this.setChangedAndSync();
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}
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// ========================================
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// STATE
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// ========================================
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@Override
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public boolean isArmed() {
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return !this.bind.isEmpty();
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}
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/**
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* Clear all stored bondage items.
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* Called after applying items to a target.
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*/
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public void clearAllItems() {
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this.bind = ItemStack.EMPTY;
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this.gag = ItemStack.EMPTY;
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this.blindfold = ItemStack.EMPTY;
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this.earplugs = ItemStack.EMPTY;
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this.collar = ItemStack.EMPTY;
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this.clothes = ItemStack.EMPTY;
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this.setChangedAndSync();
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}
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// ========================================
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// NBT SERIALIZATION
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// ========================================
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@Override
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public void load(CompoundTag tag) {
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super.load(tag);
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this.readBondageData(tag);
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}
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@Override
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protected void saveAdditional(CompoundTag tag) {
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super.saveAdditional(tag);
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this.writeBondageData(tag);
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}
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@Override
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public void readBondageData(CompoundTag tag) {
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// Read bind with type validation
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if (tag.contains("bind")) {
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ItemStack bindStack = ItemStack.of(tag.getCompound("bind"));
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if (
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!bindStack.isEmpty() && bindStack.getItem() instanceof ItemBind
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) {
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this.bind = bindStack;
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}
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}
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// Read gag with type validation
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if (tag.contains("gag")) {
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ItemStack gagStack = ItemStack.of(tag.getCompound("gag"));
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if (!gagStack.isEmpty() && gagStack.getItem() instanceof ItemGag) {
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this.gag = gagStack;
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}
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}
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// Read blindfold with type validation
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if (tag.contains("blindfold")) {
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ItemStack blindfoldStack = ItemStack.of(
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tag.getCompound("blindfold")
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);
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if (
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!blindfoldStack.isEmpty() &&
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blindfoldStack.getItem() instanceof ItemBlindfold
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) {
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this.blindfold = blindfoldStack;
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}
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}
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// Read earplugs with type validation
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if (tag.contains("earplugs")) {
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ItemStack earplugsStack = ItemStack.of(tag.getCompound("earplugs"));
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if (
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!earplugsStack.isEmpty() &&
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earplugsStack.getItem() instanceof ItemEarplugs
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) {
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this.earplugs = earplugsStack;
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}
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}
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// Read collar with type validation
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if (tag.contains("collar")) {
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ItemStack collarStack = ItemStack.of(tag.getCompound("collar"));
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if (
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!collarStack.isEmpty() &&
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collarStack.getItem() instanceof ItemCollar
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) {
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this.collar = collarStack;
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}
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}
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// Read clothes with type validation
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if (tag.contains("clothes")) {
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ItemStack clothesStack = ItemStack.of(tag.getCompound("clothes"));
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if (
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!clothesStack.isEmpty() &&
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clothesStack.getItem() instanceof GenericClothes
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) {
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this.clothes = clothesStack;
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}
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}
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}
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@Override
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public CompoundTag writeBondageData(CompoundTag tag) {
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if (!this.bind.isEmpty()) {
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tag.put("bind", this.bind.save(new CompoundTag()));
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}
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if (!this.gag.isEmpty()) {
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tag.put("gag", this.gag.save(new CompoundTag()));
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}
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if (!this.blindfold.isEmpty()) {
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tag.put("blindfold", this.blindfold.save(new CompoundTag()));
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}
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if (!this.earplugs.isEmpty()) {
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tag.put("earplugs", this.earplugs.save(new CompoundTag()));
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}
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if (!this.collar.isEmpty()) {
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tag.put("collar", this.collar.save(new CompoundTag()));
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}
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if (!this.clothes.isEmpty()) {
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tag.put("clothes", this.clothes.save(new CompoundTag()));
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}
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return tag;
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}
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// ========================================
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// NETWORK SYNC
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// ========================================
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/**
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* Mark dirty and sync to clients.
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*/
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protected void setChangedAndSync() {
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if (!this.offMode && this.level != null) {
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this.setChanged();
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// Notify clients of block update
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this.level.sendBlockUpdated(
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this.worldPosition,
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this.getBlockState(),
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this.getBlockState(),
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3
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);
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}
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}
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@Override
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public CompoundTag getUpdateTag() {
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CompoundTag tag = super.getUpdateTag();
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this.writeBondageData(tag);
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return tag;
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}
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@Nullable
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@Override
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public Packet<ClientGamePacketListener> getUpdatePacket() {
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return ClientboundBlockEntityDataPacket.create(this);
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}
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@Override
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public void handleUpdateTag(CompoundTag tag) {
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if (!this.offMode) {
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this.readBondageData(tag);
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}
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}
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}
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@@ -0,0 +1,532 @@
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package com.tiedup.remake.blocks.entity;
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import com.tiedup.remake.cells.*;
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import com.tiedup.remake.core.TiedUpMod;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.nbt.NbtUtils;
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import net.minecraft.nbt.Tag;
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import net.minecraft.network.Connection;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.game.ClientGamePacketListener;
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import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
|
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import net.minecraftforge.client.model.data.ModelData;
|
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import net.minecraftforge.client.model.data.ModelProperty;
|
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
|
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/**
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* Block entity for the Cell Core block.
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*
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* Stores the cell ID link, spawn/delivery points, disguise block,
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* and which face of the Core points into the cell interior.
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*/
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public class CellCoreBlockEntity extends BlockEntity {
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/** Shared ModelProperty for disguise — defined here (not in client-only CellCoreBakedModel) to avoid server classloading issues. */
|
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public static final ModelProperty<BlockState> DISGUISE_PROPERTY =
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new ModelProperty<>();
|
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|
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@Nullable
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||||
private UUID cellId;
|
||||
|
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@Nullable
|
||||
private BlockPos spawnPoint;
|
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|
||||
@Nullable
|
||||
private BlockPos deliveryPoint;
|
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|
||||
@Nullable
|
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private BlockState disguiseState;
|
||||
|
||||
@Nullable
|
||||
private Direction interiorFace;
|
||||
|
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@Nullable
|
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private List<BlockPos> pathWaypoints;
|
||||
|
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/** Transient: pathWaypoints set by MarkerBlockEntity during V1→V2 conversion */
|
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@Nullable
|
||||
private transient List<BlockPos> pendingPathWaypoints;
|
||||
|
||||
public CellCoreBlockEntity(BlockPos pos, BlockState state) {
|
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super(ModBlockEntities.CELL_CORE.get(), pos, state);
|
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}
|
||||
|
||||
// ==================== LIFECYCLE ====================
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
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super.onLoad();
|
||||
|
||||
if (!(level instanceof ServerLevel serverLevel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If we have a cellId but the cell isn't in CellRegistryV2,
|
||||
// this is a structure-placed Core that needs flood-fill registration.
|
||||
if (cellId != null) {
|
||||
CellRegistryV2 registry = CellRegistryV2.get(serverLevel);
|
||||
|
||||
if (
|
||||
registry.getCell(cellId) == null &&
|
||||
registry.getCellAtCore(worldPosition) == null
|
||||
) {
|
||||
// Structure-placed Core: run flood-fill and create cell
|
||||
FloodFillResult result = FloodFillAlgorithm.tryFill(
|
||||
serverLevel,
|
||||
worldPosition
|
||||
);
|
||||
|
||||
CellDataV2 newCell;
|
||||
if (result.isSuccess()) {
|
||||
newCell = registry.createCell(worldPosition, result, null);
|
||||
if (result.getInteriorFace() != null) {
|
||||
this.interiorFace = result.getInteriorFace();
|
||||
}
|
||||
} else {
|
||||
// Flood-fill failed (e.g. chunk not fully loaded) — create minimal cell
|
||||
newCell = new CellDataV2(UUID.randomUUID(), worldPosition);
|
||||
registry.registerExistingCell(newCell);
|
||||
TiedUpMod.LOGGER.warn(
|
||||
"[CellCoreBlockEntity] Flood-fill failed at {}: {}. Created minimal cell.",
|
||||
worldPosition.toShortString(),
|
||||
result.getErrorKey()
|
||||
);
|
||||
}
|
||||
|
||||
// Update our cellId to match the new cell
|
||||
this.cellId = newCell.getId();
|
||||
|
||||
// Transfer spawn/delivery to cell data
|
||||
newCell.setSpawnPoint(this.spawnPoint);
|
||||
newCell.setDeliveryPoint(this.deliveryPoint);
|
||||
|
||||
// Transfer pathWaypoints: persistent field (from NBT) or V1 migration pending
|
||||
List<BlockPos> waypointsToTransfer = null;
|
||||
if (
|
||||
this.pathWaypoints != null && !this.pathWaypoints.isEmpty()
|
||||
) {
|
||||
waypointsToTransfer = this.pathWaypoints;
|
||||
} else if (
|
||||
this.pendingPathWaypoints != null &&
|
||||
!this.pendingPathWaypoints.isEmpty()
|
||||
) {
|
||||
waypointsToTransfer = this.pendingPathWaypoints;
|
||||
this.pendingPathWaypoints = null;
|
||||
}
|
||||
if (waypointsToTransfer != null) {
|
||||
newCell.setPathWaypoints(waypointsToTransfer);
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[CellCoreBlockEntity] Transferred {} pathWaypoints to cell {}",
|
||||
waypointsToTransfer.size(),
|
||||
cellId.toString().substring(0, 8)
|
||||
);
|
||||
}
|
||||
|
||||
// Mark as camp-owned and link to nearest camp
|
||||
newCell.setOwnerType(CellOwnerType.CAMP);
|
||||
|
||||
CampOwnership ownership = CampOwnership.get(serverLevel);
|
||||
CampOwnership.CampData nearestCamp =
|
||||
ownership.findNearestAliveCamp(worldPosition, 40);
|
||||
|
||||
if (nearestCamp != null) {
|
||||
newCell.setOwnerId(nearestCamp.getCampId());
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[CellCoreBlockEntity] Created cell {} linked to camp {} at {}",
|
||||
cellId.toString().substring(0, 8),
|
||||
nearestCamp.getCampId().toString().substring(0, 8),
|
||||
worldPosition.toShortString()
|
||||
);
|
||||
} else {
|
||||
// No camp yet: generate deterministic camp ID (same algo as MarkerBlockEntity)
|
||||
UUID structureCampId = generateStructureCampId(
|
||||
worldPosition
|
||||
);
|
||||
newCell.setOwnerId(structureCampId);
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[CellCoreBlockEntity] Created cell {} with structure camp ID {} at {}",
|
||||
cellId.toString().substring(0, 8),
|
||||
structureCampId.toString().substring(0, 8),
|
||||
worldPosition.toShortString()
|
||||
);
|
||||
}
|
||||
|
||||
registry.updateCampIndex(newCell, null);
|
||||
registry.setDirty();
|
||||
setChangedAndSync();
|
||||
} else {
|
||||
// Existing cell: sync pathWaypoints from CellDataV2 → Core BE
|
||||
// (so re-saving structures picks them up in the new offset format)
|
||||
CellDataV2 existingCell = registry.getCell(cellId);
|
||||
if (existingCell == null) {
|
||||
existingCell = registry.getCellAtCore(worldPosition);
|
||||
}
|
||||
if (existingCell != null) {
|
||||
if (
|
||||
this.pathWaypoints == null ||
|
||||
this.pathWaypoints.isEmpty()
|
||||
) {
|
||||
List<BlockPos> cellWaypoints =
|
||||
existingCell.getPathWaypoints();
|
||||
if (!cellWaypoints.isEmpty()) {
|
||||
this.pathWaypoints = new ArrayList<>(cellWaypoints);
|
||||
setChanged(); // persist without network sync
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a deterministic camp ID based on structure position.
|
||||
* Uses the same 128-block grid algorithm as MarkerBlockEntity.
|
||||
*/
|
||||
private static UUID generateStructureCampId(BlockPos pos) {
|
||||
int gridX = (pos.getX() / 128) * 128;
|
||||
int gridZ = (pos.getZ() / 128) * 128;
|
||||
long mostSigBits = ((long) gridX << 32) | (gridZ & 0xFFFFFFFFL);
|
||||
long leastSigBits = 0x8000000000000000L | (gridX ^ gridZ);
|
||||
return new UUID(mostSigBits, leastSigBits);
|
||||
}
|
||||
|
||||
// ==================== GETTERS/SETTERS ====================
|
||||
|
||||
@Nullable
|
||||
public UUID getCellId() {
|
||||
return cellId;
|
||||
}
|
||||
|
||||
public void setCellId(@Nullable UUID cellId) {
|
||||
this.cellId = cellId;
|
||||
setChangedAndSync();
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public BlockPos getSpawnPoint() {
|
||||
return spawnPoint;
|
||||
}
|
||||
|
||||
public void setSpawnPoint(@Nullable BlockPos spawnPoint) {
|
||||
this.spawnPoint = spawnPoint;
|
||||
setChangedAndSync();
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public BlockPos getDeliveryPoint() {
|
||||
return deliveryPoint;
|
||||
}
|
||||
|
||||
public void setDeliveryPoint(@Nullable BlockPos deliveryPoint) {
|
||||
this.deliveryPoint = deliveryPoint;
|
||||
setChangedAndSync();
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public BlockState getDisguiseState() {
|
||||
return disguiseState;
|
||||
}
|
||||
|
||||
public void setDisguiseState(@Nullable BlockState disguiseState) {
|
||||
this.disguiseState = disguiseState;
|
||||
setChangedAndSync();
|
||||
requestModelDataUpdate();
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public Direction getInteriorFace() {
|
||||
return interiorFace;
|
||||
}
|
||||
|
||||
public void setInteriorFace(@Nullable Direction interiorFace) {
|
||||
this.interiorFace = interiorFace;
|
||||
setChangedAndSync();
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public List<BlockPos> getPathWaypoints() {
|
||||
return pathWaypoints;
|
||||
}
|
||||
|
||||
public void setPathWaypoints(@Nullable List<BlockPos> pathWaypoints) {
|
||||
this.pathWaypoints = pathWaypoints;
|
||||
setChangedAndSync();
|
||||
}
|
||||
|
||||
public void setPendingPathWaypoints(List<BlockPos> waypoints) {
|
||||
this.pendingPathWaypoints = waypoints;
|
||||
this.pathWaypoints = waypoints; // also persist
|
||||
}
|
||||
|
||||
// ==================== MODEL DATA (Camouflage) ====================
|
||||
|
||||
@Override
|
||||
public @NotNull ModelData getModelData() {
|
||||
BlockState disguise = resolveDisguise();
|
||||
if (disguise != null) {
|
||||
return ModelData.builder()
|
||||
.with(DISGUISE_PROPERTY, disguise)
|
||||
.build();
|
||||
}
|
||||
return ModelData.EMPTY;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public BlockState resolveDisguise() {
|
||||
// Explicit disguise takes priority (preserves full BlockState including slab type, etc.)
|
||||
if (disguiseState != null) {
|
||||
return disguiseState;
|
||||
}
|
||||
|
||||
// Auto-detect most common solid neighbor
|
||||
if (level != null) {
|
||||
return detectMostCommonNeighbor();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
private BlockState detectMostCommonNeighbor() {
|
||||
if (level == null) return null;
|
||||
|
||||
// Track full BlockState (preserves slab type, stair facing, etc.)
|
||||
Map<BlockState, Integer> counts = new HashMap<>();
|
||||
for (Direction dir : Direction.values()) {
|
||||
BlockPos neighborPos = worldPosition.relative(dir);
|
||||
BlockState neighbor = level.getBlockState(neighborPos);
|
||||
if (
|
||||
neighbor.getBlock() instanceof
|
||||
com.tiedup.remake.blocks.BlockCellCore
|
||||
) continue;
|
||||
if (
|
||||
neighbor.isSolidRender(level, neighborPos) ||
|
||||
neighbor.getBlock() instanceof
|
||||
net.minecraft.world.level.block.SlabBlock
|
||||
) {
|
||||
counts.merge(neighbor, 1, Integer::sum);
|
||||
}
|
||||
}
|
||||
|
||||
if (counts.isEmpty()) return null;
|
||||
|
||||
BlockState mostCommon = null;
|
||||
int maxCount = 0;
|
||||
for (Map.Entry<BlockState, Integer> entry : counts.entrySet()) {
|
||||
if (entry.getValue() > maxCount) {
|
||||
maxCount = entry.getValue();
|
||||
mostCommon = entry.getKey();
|
||||
}
|
||||
}
|
||||
return mostCommon;
|
||||
}
|
||||
|
||||
// ==================== NBT ====================
|
||||
|
||||
@Override
|
||||
protected void saveAdditional(CompoundTag tag) {
|
||||
super.saveAdditional(tag);
|
||||
if (cellId != null) tag.putUUID("cellId", cellId);
|
||||
// Save positions as relative offsets from core position (survives structure placement + rotation)
|
||||
if (spawnPoint != null) {
|
||||
tag.put(
|
||||
"spawnOffset",
|
||||
NbtUtils.writeBlockPos(toOffset(spawnPoint, worldPosition))
|
||||
);
|
||||
}
|
||||
if (deliveryPoint != null) {
|
||||
tag.put(
|
||||
"deliveryOffset",
|
||||
NbtUtils.writeBlockPos(toOffset(deliveryPoint, worldPosition))
|
||||
);
|
||||
}
|
||||
if (pathWaypoints != null && !pathWaypoints.isEmpty()) {
|
||||
ListTag list = new ListTag();
|
||||
for (BlockPos wp : pathWaypoints) {
|
||||
list.add(NbtUtils.writeBlockPos(toOffset(wp, worldPosition)));
|
||||
}
|
||||
tag.put("pathWaypointOffsets", list);
|
||||
}
|
||||
if (disguiseState != null) tag.put(
|
||||
"disguiseState",
|
||||
NbtUtils.writeBlockState(disguiseState)
|
||||
);
|
||||
if (interiorFace != null) tag.putString(
|
||||
"interiorFace",
|
||||
interiorFace.getSerializedName()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(CompoundTag tag) {
|
||||
super.load(tag);
|
||||
cellId = tag.contains("cellId") ? tag.getUUID("cellId") : null;
|
||||
|
||||
// Spawn point: new relative offset format, then old absolute fallback
|
||||
if (tag.contains("spawnOffset")) {
|
||||
spawnPoint = fromOffset(
|
||||
NbtUtils.readBlockPos(tag.getCompound("spawnOffset")),
|
||||
worldPosition
|
||||
);
|
||||
} else if (tag.contains("spawnPoint")) {
|
||||
spawnPoint = NbtUtils.readBlockPos(tag.getCompound("spawnPoint"));
|
||||
} else {
|
||||
spawnPoint = null;
|
||||
}
|
||||
|
||||
// Delivery point: new relative offset format, then old absolute fallback
|
||||
if (tag.contains("deliveryOffset")) {
|
||||
deliveryPoint = fromOffset(
|
||||
NbtUtils.readBlockPos(tag.getCompound("deliveryOffset")),
|
||||
worldPosition
|
||||
);
|
||||
} else if (tag.contains("deliveryPoint")) {
|
||||
deliveryPoint = NbtUtils.readBlockPos(
|
||||
tag.getCompound("deliveryPoint")
|
||||
);
|
||||
} else {
|
||||
deliveryPoint = null;
|
||||
}
|
||||
|
||||
// Path waypoints (relative offsets)
|
||||
if (tag.contains("pathWaypointOffsets")) {
|
||||
ListTag list = tag.getList("pathWaypointOffsets", Tag.TAG_COMPOUND);
|
||||
pathWaypoints = new ArrayList<>();
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
pathWaypoints.add(
|
||||
fromOffset(
|
||||
NbtUtils.readBlockPos(list.getCompound(i)),
|
||||
worldPosition
|
||||
)
|
||||
);
|
||||
}
|
||||
} else {
|
||||
pathWaypoints = null;
|
||||
}
|
||||
|
||||
// Retrocompat: old saves stored "disguiseBlock" as ResourceLocation string
|
||||
if (tag.contains("disguiseState")) {
|
||||
disguiseState = NbtUtils.readBlockState(
|
||||
BuiltInRegistries.BLOCK.asLookup(),
|
||||
tag.getCompound("disguiseState")
|
||||
);
|
||||
} else if (tag.contains("disguiseBlock")) {
|
||||
// V1 compat: convert old ResourceLocation to default BlockState
|
||||
ResourceLocation oldId = ResourceLocation.tryParse(
|
||||
tag.getString("disguiseBlock")
|
||||
);
|
||||
if (oldId != null) {
|
||||
Block block = BuiltInRegistries.BLOCK.get(oldId);
|
||||
disguiseState = (block !=
|
||||
net.minecraft.world.level.block.Blocks.AIR)
|
||||
? block.defaultBlockState()
|
||||
: null;
|
||||
}
|
||||
} else {
|
||||
disguiseState = null;
|
||||
}
|
||||
interiorFace = tag.contains("interiorFace")
|
||||
? Direction.byName(tag.getString("interiorFace"))
|
||||
: null;
|
||||
}
|
||||
|
||||
// ==================== OFFSET HELPERS ====================
|
||||
|
||||
/** Convert absolute position to relative offset from origin. */
|
||||
private static BlockPos toOffset(BlockPos absolute, BlockPos origin) {
|
||||
return new BlockPos(
|
||||
absolute.getX() - origin.getX(),
|
||||
absolute.getY() - origin.getY(),
|
||||
absolute.getZ() - origin.getZ()
|
||||
);
|
||||
}
|
||||
|
||||
/** Convert relative offset back to absolute position. */
|
||||
private static BlockPos fromOffset(BlockPos offset, BlockPos origin) {
|
||||
return origin.offset(offset.getX(), offset.getY(), offset.getZ());
|
||||
}
|
||||
|
||||
// ==================== NETWORK SYNC ====================
|
||||
|
||||
private void setChangedAndSync() {
|
||||
if (level != null) {
|
||||
setChanged();
|
||||
level.sendBlockUpdated(
|
||||
worldPosition,
|
||||
getBlockState(),
|
||||
getBlockState(),
|
||||
3
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundTag getUpdateTag() {
|
||||
CompoundTag tag = super.getUpdateTag();
|
||||
saveAdditional(tag);
|
||||
return tag;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public Packet<ClientGamePacketListener> getUpdatePacket() {
|
||||
return ClientboundBlockEntityDataPacket.create(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDataPacket(
|
||||
Connection net,
|
||||
ClientboundBlockEntityDataPacket pkt
|
||||
) {
|
||||
CompoundTag tag = pkt.getTag();
|
||||
if (tag != null) {
|
||||
handleUpdateTag(tag);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleUpdateTag(CompoundTag tag) {
|
||||
load(tag);
|
||||
requestModelDataUpdate();
|
||||
// Force chunk section re-render to pick up new model data immediately.
|
||||
// Enqueue to main thread since handleUpdateTag may run on network thread.
|
||||
if (level != null && level.isClientSide()) {
|
||||
net.minecraft.client.Minecraft.getInstance().tell(
|
||||
this::markRenderDirty
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks the chunk section containing this block entity for re-rendering.
|
||||
* Must be called on the client main thread only.
|
||||
*/
|
||||
private void markRenderDirty() {
|
||||
if (level == null || !level.isClientSide()) return;
|
||||
net.minecraft.client.Minecraft mc =
|
||||
net.minecraft.client.Minecraft.getInstance();
|
||||
if (mc.levelRenderer != null) {
|
||||
mc.levelRenderer.blockChanged(
|
||||
level,
|
||||
worldPosition,
|
||||
getBlockState(),
|
||||
getBlockState(),
|
||||
8
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
* Interface for BlockEntities that store bondage items.
|
||||
*
|
||||
* Phase 16: Blocks
|
||||
*
|
||||
* Defines the contract for storing and retrieving bondage items:
|
||||
* - Bind (ropes, chains, etc.)
|
||||
* - Gag
|
||||
* - Blindfold
|
||||
* - Earplugs
|
||||
* - Collar
|
||||
* - Clothes
|
||||
*
|
||||
* Based on original ITileEntityBondageItemHolder from 1.12.2
|
||||
*/
|
||||
public interface IBondageItemHolder {
|
||||
// ========================================
|
||||
// BIND
|
||||
// ========================================
|
||||
|
||||
ItemStack getBind();
|
||||
void setBind(ItemStack bind);
|
||||
|
||||
// ========================================
|
||||
// GAG
|
||||
// ========================================
|
||||
|
||||
ItemStack getGag();
|
||||
void setGag(ItemStack gag);
|
||||
|
||||
// ========================================
|
||||
// BLINDFOLD
|
||||
// ========================================
|
||||
|
||||
ItemStack getBlindfold();
|
||||
void setBlindfold(ItemStack blindfold);
|
||||
|
||||
// ========================================
|
||||
// EARPLUGS
|
||||
// ========================================
|
||||
|
||||
ItemStack getEarplugs();
|
||||
void setEarplugs(ItemStack earplugs);
|
||||
|
||||
// ========================================
|
||||
// COLLAR
|
||||
// ========================================
|
||||
|
||||
ItemStack getCollar();
|
||||
void setCollar(ItemStack collar);
|
||||
|
||||
// ========================================
|
||||
// CLOTHES
|
||||
// ========================================
|
||||
|
||||
ItemStack getClothes();
|
||||
void setClothes(ItemStack clothes);
|
||||
|
||||
// ========================================
|
||||
// NBT SERIALIZATION
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Read bondage items from NBT.
|
||||
* @param tag The compound tag to read from
|
||||
*/
|
||||
void readBondageData(CompoundTag tag);
|
||||
|
||||
/**
|
||||
* Write bondage items to NBT.
|
||||
* @param tag The compound tag to write to
|
||||
* @return The modified compound tag
|
||||
*/
|
||||
CompoundTag writeBondageData(CompoundTag tag);
|
||||
|
||||
// ========================================
|
||||
// STATE
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Check if this holder has any bondage items loaded.
|
||||
* Typically checks if bind is present.
|
||||
* @return true if armed/loaded
|
||||
*/
|
||||
boolean isArmed();
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import java.util.UUID;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.network.protocol.game.ClientGamePacketListener;
|
||||
import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
/**
|
||||
* BlockEntity for iron bar door blocks.
|
||||
*
|
||||
* Phase: Kidnapper Revamp - Cell System
|
||||
*
|
||||
* Stores the lock state and key UUID for the door.
|
||||
* Implements a block-based version of the ILockable pattern.
|
||||
*/
|
||||
public class IronBarDoorBlockEntity extends BlockEntity {
|
||||
|
||||
@Nullable
|
||||
private UUID lockedByKeyUUID;
|
||||
|
||||
private boolean locked = false;
|
||||
|
||||
public IronBarDoorBlockEntity(BlockPos pos, BlockState state) {
|
||||
super(ModBlockEntities.IRON_BAR_DOOR.get(), pos, state);
|
||||
}
|
||||
|
||||
// ==================== LOCK STATE ====================
|
||||
|
||||
/**
|
||||
* Check if this door is locked.
|
||||
*/
|
||||
public boolean isLocked() {
|
||||
return locked;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the locked state.
|
||||
*
|
||||
* @param locked true to lock, false to unlock
|
||||
*/
|
||||
public void setLocked(boolean locked) {
|
||||
this.locked = locked;
|
||||
if (!locked) {
|
||||
this.lockedByKeyUUID = null;
|
||||
}
|
||||
setChangedAndSync();
|
||||
}
|
||||
|
||||
// ==================== KEY UUID ====================
|
||||
|
||||
/**
|
||||
* Get the UUID of the key that locked this door.
|
||||
*/
|
||||
@Nullable
|
||||
public UUID getLockedByKeyUUID() {
|
||||
return lockedByKeyUUID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Lock this door with a specific key.
|
||||
*
|
||||
* @param keyUUID The key UUID, or null to unlock
|
||||
*/
|
||||
public void setLockedByKeyUUID(@Nullable UUID keyUUID) {
|
||||
this.lockedByKeyUUID = keyUUID;
|
||||
this.locked = keyUUID != null;
|
||||
setChangedAndSync();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a key matches this door's lock.
|
||||
*
|
||||
* @param keyUUID The key UUID to test
|
||||
* @return true if the key matches
|
||||
*/
|
||||
public boolean matchesKey(UUID keyUUID) {
|
||||
if (keyUUID == null) return false;
|
||||
return lockedByKeyUUID != null && lockedByKeyUUID.equals(keyUUID);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this door can be unlocked by the given key.
|
||||
* Matches either the specific key or any master key.
|
||||
*
|
||||
* @param keyUUID The key UUID to test
|
||||
* @param isMasterKey Whether the key is a master key
|
||||
* @return true if the door can be unlocked
|
||||
*/
|
||||
public boolean canUnlockWith(UUID keyUUID, boolean isMasterKey) {
|
||||
if (!locked) return true;
|
||||
if (isMasterKey) return true;
|
||||
return matchesKey(keyUUID);
|
||||
}
|
||||
|
||||
// ==================== NBT SERIALIZATION ====================
|
||||
|
||||
@Override
|
||||
public void load(CompoundTag tag) {
|
||||
super.load(tag);
|
||||
|
||||
this.locked = tag.getBoolean(ILockable.NBT_LOCKED);
|
||||
|
||||
if (tag.contains(ILockable.NBT_LOCKED_BY_KEY_UUID)) {
|
||||
this.lockedByKeyUUID = tag.getUUID(
|
||||
ILockable.NBT_LOCKED_BY_KEY_UUID
|
||||
);
|
||||
} else {
|
||||
this.lockedByKeyUUID = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void saveAdditional(CompoundTag tag) {
|
||||
super.saveAdditional(tag);
|
||||
|
||||
tag.putBoolean(ILockable.NBT_LOCKED, locked);
|
||||
|
||||
if (lockedByKeyUUID != null) {
|
||||
tag.putUUID(ILockable.NBT_LOCKED_BY_KEY_UUID, lockedByKeyUUID);
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== NETWORK SYNC ====================
|
||||
|
||||
protected void setChangedAndSync() {
|
||||
if (level != null) {
|
||||
setChanged();
|
||||
level.sendBlockUpdated(
|
||||
worldPosition,
|
||||
getBlockState(),
|
||||
getBlockState(),
|
||||
3
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundTag getUpdateTag() {
|
||||
CompoundTag tag = super.getUpdateTag();
|
||||
tag.putBoolean(ILockable.NBT_LOCKED, locked);
|
||||
if (lockedByKeyUUID != null) {
|
||||
tag.putUUID(ILockable.NBT_LOCKED_BY_KEY_UUID, lockedByKeyUUID);
|
||||
}
|
||||
return tag;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public Packet<ClientGamePacketListener> getUpdatePacket() {
|
||||
return ClientboundBlockEntityDataPacket.create(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleUpdateTag(CompoundTag tag) {
|
||||
this.locked = tag.getBoolean(ILockable.NBT_LOCKED);
|
||||
if (tag.contains(ILockable.NBT_LOCKED_BY_KEY_UUID)) {
|
||||
this.lockedByKeyUUID = tag.getUUID(
|
||||
ILockable.NBT_LOCKED_BY_KEY_UUID
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
/**
|
||||
* BlockEntity for kidnap bomb blocks.
|
||||
*
|
||||
* Phase 16: Blocks
|
||||
*
|
||||
* Stores bondage items that will be applied when the bomb explodes.
|
||||
* Simple extension of BondageItemBlockEntity.
|
||||
*
|
||||
* Based on original TileEntityKidnapBomb from 1.12.2
|
||||
*/
|
||||
public class KidnapBombBlockEntity extends BondageItemBlockEntity {
|
||||
|
||||
public KidnapBombBlockEntity(BlockPos pos, BlockState state) {
|
||||
super(ModBlockEntities.KIDNAP_BOMB.get(), pos, state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with off-mode for tooltip reading.
|
||||
*/
|
||||
public KidnapBombBlockEntity(
|
||||
BlockPos pos,
|
||||
BlockState state,
|
||||
boolean offMode
|
||||
) {
|
||||
super(ModBlockEntities.KIDNAP_BOMB.get(), pos, state, offMode);
|
||||
}
|
||||
}
|
||||
1146
src/main/java/com/tiedup/remake/blocks/entity/MarkerBlockEntity.java
Normal file
1146
src/main/java/com/tiedup/remake/blocks/entity/MarkerBlockEntity.java
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,114 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import com.tiedup.remake.blocks.ModBlocks;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType;
|
||||
import net.minecraftforge.registries.DeferredRegister;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
import net.minecraftforge.registries.RegistryObject;
|
||||
|
||||
/**
|
||||
* Mod Block Entities Registration
|
||||
*
|
||||
* Phase 16: Blocks
|
||||
*
|
||||
* Handles registration of all TiedUp block entities using DeferredRegister.
|
||||
*/
|
||||
public class ModBlockEntities {
|
||||
|
||||
// DeferredRegister for block entity types
|
||||
public static final DeferredRegister<BlockEntityType<?>> BLOCK_ENTITIES =
|
||||
DeferredRegister.create(
|
||||
ForgeRegistries.BLOCK_ENTITY_TYPES,
|
||||
TiedUpMod.MOD_ID
|
||||
);
|
||||
|
||||
// ========================================
|
||||
// TRAP BLOCK ENTITIES
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Trap block entity - stores bondage items for rope trap.
|
||||
*/
|
||||
public static final RegistryObject<BlockEntityType<TrapBlockEntity>> TRAP =
|
||||
BLOCK_ENTITIES.register("trap", () ->
|
||||
BlockEntityType.Builder.of(
|
||||
TrapBlockEntity::new,
|
||||
ModBlocks.ROPE_TRAP.get()
|
||||
).build(null)
|
||||
);
|
||||
|
||||
// LOW FIX: Removed BED BLOCK ENTITIES section - feature not implemented
|
||||
|
||||
// ========================================
|
||||
// BOMB BLOCK ENTITIES
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Kidnap bomb block entity - stores bondage items for explosion effect.
|
||||
*/
|
||||
public static final RegistryObject<
|
||||
BlockEntityType<KidnapBombBlockEntity>
|
||||
> KIDNAP_BOMB = BLOCK_ENTITIES.register("kidnap_bomb", () ->
|
||||
BlockEntityType.Builder.of(
|
||||
KidnapBombBlockEntity::new,
|
||||
ModBlocks.KIDNAP_BOMB.get()
|
||||
).build(null)
|
||||
);
|
||||
|
||||
// ========================================
|
||||
// CHEST BLOCK ENTITIES
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Trapped chest block entity - stores bondage items for when player opens it.
|
||||
*/
|
||||
public static final RegistryObject<
|
||||
BlockEntityType<TrappedChestBlockEntity>
|
||||
> TRAPPED_CHEST = BLOCK_ENTITIES.register("trapped_chest", () ->
|
||||
BlockEntityType.Builder.of(
|
||||
TrappedChestBlockEntity::new,
|
||||
ModBlocks.TRAPPED_CHEST.get()
|
||||
).build(null)
|
||||
);
|
||||
|
||||
// ========================================
|
||||
// CELL SYSTEM BLOCK ENTITIES
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Marker block entity - stores cell UUID for cell system.
|
||||
*/
|
||||
public static final RegistryObject<
|
||||
BlockEntityType<MarkerBlockEntity>
|
||||
> MARKER = BLOCK_ENTITIES.register("marker", () ->
|
||||
BlockEntityType.Builder.of(
|
||||
MarkerBlockEntity::new,
|
||||
ModBlocks.MARKER.get()
|
||||
).build(null)
|
||||
);
|
||||
|
||||
/**
|
||||
* Iron bar door block entity - stores lock state and key UUID.
|
||||
*/
|
||||
public static final RegistryObject<
|
||||
BlockEntityType<IronBarDoorBlockEntity>
|
||||
> IRON_BAR_DOOR = BLOCK_ENTITIES.register("iron_bar_door", () ->
|
||||
BlockEntityType.Builder.of(
|
||||
IronBarDoorBlockEntity::new,
|
||||
ModBlocks.IRON_BAR_DOOR.get()
|
||||
).build(null)
|
||||
);
|
||||
|
||||
/**
|
||||
* Cell Core block entity - stores cell ID, spawn/delivery points, and disguise.
|
||||
*/
|
||||
public static final RegistryObject<
|
||||
BlockEntityType<CellCoreBlockEntity>
|
||||
> CELL_CORE = BLOCK_ENTITIES.register("cell_core", () ->
|
||||
BlockEntityType.Builder.of(
|
||||
CellCoreBlockEntity::new,
|
||||
ModBlocks.CELL_CORE.get()
|
||||
).build(null)
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
/**
|
||||
* BlockEntity for rope trap blocks.
|
||||
*
|
||||
* Phase 16: Blocks
|
||||
*
|
||||
* Stores bondage items that will be applied when an entity walks on the trap.
|
||||
* Simple extension of BondageItemBlockEntity.
|
||||
*
|
||||
* Based on original TileEntityTrap from 1.12.2
|
||||
*/
|
||||
public class TrapBlockEntity extends BondageItemBlockEntity {
|
||||
|
||||
public TrapBlockEntity(BlockPos pos, BlockState state) {
|
||||
super(ModBlockEntities.TRAP.get(), pos, state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with off-mode for tooltip reading.
|
||||
*/
|
||||
public TrapBlockEntity(BlockPos pos, BlockState state, boolean offMode) {
|
||||
super(ModBlockEntities.TRAP.get(), pos, state, offMode);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,230 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.network.protocol.game.ClientGamePacketListener;
|
||||
import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.block.entity.ChestBlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
/**
|
||||
* BlockEntity for trapped chest blocks.
|
||||
*
|
||||
* Phase 16: Blocks
|
||||
*
|
||||
* Extends ChestBlockEntity for proper chest behavior,
|
||||
* but also stores bondage items for the trap.
|
||||
*/
|
||||
public class TrappedChestBlockEntity
|
||||
extends ChestBlockEntity
|
||||
implements IBondageItemHolder
|
||||
{
|
||||
|
||||
// Bondage item storage (separate from chest inventory)
|
||||
private ItemStack bind = ItemStack.EMPTY;
|
||||
private ItemStack gag = ItemStack.EMPTY;
|
||||
private ItemStack blindfold = ItemStack.EMPTY;
|
||||
private ItemStack earplugs = ItemStack.EMPTY;
|
||||
private ItemStack collar = ItemStack.EMPTY;
|
||||
private ItemStack clothes = ItemStack.EMPTY;
|
||||
|
||||
public TrappedChestBlockEntity(BlockPos pos, BlockState state) {
|
||||
super(ModBlockEntities.TRAPPED_CHEST.get(), pos, state);
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// BONDAGE ITEM HOLDER IMPLEMENTATION
|
||||
// ========================================
|
||||
|
||||
@Override
|
||||
public ItemStack getBind() {
|
||||
return bind;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBind(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBind) {
|
||||
this.bind = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getGag() {
|
||||
return gag;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setGag(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemGag) {
|
||||
this.gag = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getBlindfold() {
|
||||
return blindfold;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlindfold(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold) {
|
||||
this.blindfold = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getEarplugs() {
|
||||
return earplugs;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEarplugs(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs) {
|
||||
this.earplugs = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getCollar() {
|
||||
return collar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCollar(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemCollar) {
|
||||
this.collar = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getClothes() {
|
||||
return clothes;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setClothes(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof GenericClothes) {
|
||||
this.clothes = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isArmed() {
|
||||
return (
|
||||
!bind.isEmpty() ||
|
||||
!gag.isEmpty() ||
|
||||
!blindfold.isEmpty() ||
|
||||
!earplugs.isEmpty() ||
|
||||
!collar.isEmpty() ||
|
||||
!clothes.isEmpty()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readBondageData(CompoundTag tag) {
|
||||
if (tag.contains("bind")) bind = ItemStack.of(tag.getCompound("bind"));
|
||||
if (tag.contains("gag")) gag = ItemStack.of(tag.getCompound("gag"));
|
||||
if (tag.contains("blindfold")) blindfold = ItemStack.of(
|
||||
tag.getCompound("blindfold")
|
||||
);
|
||||
if (tag.contains("earplugs")) earplugs = ItemStack.of(
|
||||
tag.getCompound("earplugs")
|
||||
);
|
||||
if (tag.contains("collar")) collar = ItemStack.of(
|
||||
tag.getCompound("collar")
|
||||
);
|
||||
if (tag.contains("clothes")) clothes = ItemStack.of(
|
||||
tag.getCompound("clothes")
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundTag writeBondageData(CompoundTag tag) {
|
||||
if (!bind.isEmpty()) tag.put("bind", bind.save(new CompoundTag()));
|
||||
if (!gag.isEmpty()) tag.put("gag", gag.save(new CompoundTag()));
|
||||
if (!blindfold.isEmpty()) tag.put(
|
||||
"blindfold",
|
||||
blindfold.save(new CompoundTag())
|
||||
);
|
||||
if (!earplugs.isEmpty()) tag.put(
|
||||
"earplugs",
|
||||
earplugs.save(new CompoundTag())
|
||||
);
|
||||
if (!collar.isEmpty()) tag.put(
|
||||
"collar",
|
||||
collar.save(new CompoundTag())
|
||||
);
|
||||
if (!clothes.isEmpty()) tag.put(
|
||||
"clothes",
|
||||
clothes.save(new CompoundTag())
|
||||
);
|
||||
return tag;
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// NBT SERIALIZATION
|
||||
// ========================================
|
||||
|
||||
@Override
|
||||
public void load(CompoundTag tag) {
|
||||
super.load(tag);
|
||||
readBondageData(tag);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void saveAdditional(CompoundTag tag) {
|
||||
super.saveAdditional(tag);
|
||||
writeBondageData(tag);
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// NETWORK SYNC
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Mark dirty and sync to clients.
|
||||
* Ensures bondage trap state is visible to all players.
|
||||
*/
|
||||
protected void setChangedAndSync() {
|
||||
if (this.level != null) {
|
||||
this.setChanged();
|
||||
// Notify clients of block update
|
||||
this.level.sendBlockUpdated(
|
||||
this.worldPosition,
|
||||
this.getBlockState(),
|
||||
this.getBlockState(),
|
||||
3
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundTag getUpdateTag() {
|
||||
CompoundTag tag = super.getUpdateTag();
|
||||
writeBondageData(tag);
|
||||
return tag;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public Packet<ClientGamePacketListener> getUpdatePacket() {
|
||||
return ClientboundBlockEntityDataPacket.create(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleUpdateTag(CompoundTag tag) {
|
||||
super.handleUpdateTag(tag);
|
||||
readBondageData(tag);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user