Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
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305
src/main/java/com/tiedup/remake/blocks/BlockKidnapBomb.java
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305
src/main/java/com/tiedup/remake/blocks/BlockKidnapBomb.java
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package com.tiedup.remake.blocks;
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import com.tiedup.remake.blocks.entity.KidnapBombBlockEntity;
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import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.entities.EntityKidnapBomb;
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import com.tiedup.remake.util.BondageItemLoaderUtility;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.ChatFormatting;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.chat.Component;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.TooltipFlag;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.EntityBlock;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.TntBlock;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.storage.loot.LootParams;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import net.minecraft.world.phys.BlockHitResult;
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/**
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* Kidnap Bomb Block - TNT that applies bondage on explosion.
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*
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* Phase 16: Blocks
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*
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* Features:
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* - TNT-like block that can be ignited
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* - Stores bondage items via BlockEntity
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* - On explosion, applies items to entities in radius (no block damage)
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* - Can be loaded by right-clicking with bondage items
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*
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* Based on original BlockKidnapBomb from 1.12.2
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*/
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public class BlockKidnapBomb
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extends TntBlock
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implements EntityBlock, ICanBeLoaded
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{
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public BlockKidnapBomb() {
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super(
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BlockBehaviour.Properties.of()
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.strength(0.0f)
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.sound(SoundType.GRASS)
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.ignitedByLava()
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);
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}
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// ========================================
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// BLOCK ENTITY
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// ========================================
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@Nullable
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@Override
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public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
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return new KidnapBombBlockEntity(pos, state);
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}
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@Nullable
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public KidnapBombBlockEntity getBombEntity(
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BlockGetter level,
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BlockPos pos
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) {
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BlockEntity be = level.getBlockEntity(pos);
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return be instanceof KidnapBombBlockEntity
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? (KidnapBombBlockEntity) be
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: null;
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}
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// ========================================
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// EXPLOSION HANDLING
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// ========================================
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@Override
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public void onCaughtFire(
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BlockState state,
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Level level,
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BlockPos pos,
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@Nullable net.minecraft.core.Direction face,
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@Nullable LivingEntity igniter
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) {
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if (!level.isClientSide) {
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KidnapBombBlockEntity bombTile = getBombEntity(level, pos);
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explode(level, pos, bombTile, igniter);
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}
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}
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/**
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* Spawn the primed kidnap bomb entity.
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*/
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public void explode(
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Level level,
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BlockPos pos,
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@Nullable KidnapBombBlockEntity bombTile,
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@Nullable LivingEntity igniter
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) {
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if (!level.isClientSide) {
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EntityKidnapBomb entity = new EntityKidnapBomb(
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level,
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pos.getX() + 0.5,
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pos.getY(),
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pos.getZ() + 0.5,
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igniter,
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bombTile
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);
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level.addFreshEntity(entity);
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level.playSound(
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null,
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entity.getX(),
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entity.getY(),
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entity.getZ(),
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SoundEvents.TNT_PRIMED,
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SoundSource.BLOCKS,
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1.0f,
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1.0f
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);
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level.gameEvent(igniter, GameEvent.PRIME_FUSE, pos);
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TiedUpMod.LOGGER.info(
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"[BlockKidnapBomb] Bomb primed at {} by {}",
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pos,
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igniter != null ? igniter.getName().getString() : "unknown"
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);
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}
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}
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// ========================================
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// LOADING ITEMS
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// ========================================
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@Override
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public InteractionResult use(
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BlockState state,
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Level level,
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BlockPos pos,
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Player player,
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InteractionHand hand,
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BlockHitResult hit
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) {
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ItemStack heldItem = player.getItemInHand(hand);
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// First check if it's flint and steel (default TNT behavior)
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if (
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heldItem.is(Items.FLINT_AND_STEEL) || heldItem.is(Items.FIRE_CHARGE)
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) {
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return super.use(state, level, pos, player, hand, hit);
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}
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if (hand != InteractionHand.MAIN_HAND) {
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return InteractionResult.PASS;
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}
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if (heldItem.isEmpty()) {
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return InteractionResult.PASS;
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}
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// Check if it's a bondage item
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if (!BondageItemLoaderUtility.isLoadableBondageItem(heldItem)) {
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return InteractionResult.PASS;
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}
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// Server-side only
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if (level.isClientSide) {
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return InteractionResult.SUCCESS;
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}
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KidnapBombBlockEntity bomb = getBombEntity(level, pos);
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if (bomb == null) {
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return InteractionResult.PASS;
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}
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// Try to load the held item into the appropriate slot
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if (
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BondageItemLoaderUtility.loadItemIntoHolder(bomb, heldItem, player)
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) {
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SystemMessageManager.sendToPlayer(
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player,
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"Item loaded into bomb",
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ChatFormatting.YELLOW
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);
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.PASS;
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}
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// ========================================
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// DROPS WITH NBT
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// ========================================
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@Override
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public List<ItemStack> getDrops(
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BlockState state,
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LootParams.Builder params
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) {
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BlockEntity be = params.getOptionalParameter(
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LootContextParams.BLOCK_ENTITY
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);
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ItemStack stack = new ItemStack(this);
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if (be instanceof KidnapBombBlockEntity bomb) {
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CompoundTag beTag = new CompoundTag();
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bomb.writeBondageData(beTag);
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if (!beTag.isEmpty()) {
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stack.addTagElement("BlockEntityTag", beTag);
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}
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}
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return List.of(stack);
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}
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// ========================================
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// TOOLTIP
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// ========================================
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@Override
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public void appendHoverText(
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ItemStack stack,
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@Nullable BlockGetter level,
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List<Component> tooltip,
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TooltipFlag flag
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) {
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tooltip.add(
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Component.translatable("block.tiedup.kidnap_bomb.desc").withStyle(
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ChatFormatting.GRAY
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)
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);
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CompoundTag nbt = stack.getTag();
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if (nbt != null && nbt.contains("BlockEntityTag")) {
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CompoundTag beTag = nbt.getCompound("BlockEntityTag");
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// Check if loaded with any items
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if (
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beTag.contains("bind") ||
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beTag.contains("gag") ||
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beTag.contains("blindfold") ||
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beTag.contains("earplugs") ||
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beTag.contains("collar")
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) {
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tooltip.add(
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Component.literal("Loaded:").withStyle(
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ChatFormatting.YELLOW
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)
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);
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// List loaded items
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BondageItemLoaderUtility.addItemToTooltip(
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tooltip,
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beTag,
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"bind"
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);
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BondageItemLoaderUtility.addItemToTooltip(
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tooltip,
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beTag,
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"gag"
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);
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BondageItemLoaderUtility.addItemToTooltip(
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tooltip,
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beTag,
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"blindfold"
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);
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BondageItemLoaderUtility.addItemToTooltip(
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tooltip,
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beTag,
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"earplugs"
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);
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BondageItemLoaderUtility.addItemToTooltip(
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tooltip,
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beTag,
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"collar"
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);
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BondageItemLoaderUtility.addItemToTooltip(
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tooltip,
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beTag,
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"clothes"
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);
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} else {
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tooltip.add(
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Component.literal("Empty").withStyle(ChatFormatting.GREEN)
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);
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}
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} else {
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tooltip.add(
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Component.literal("Empty").withStyle(ChatFormatting.GREEN)
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);
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}
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}
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}
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