split PrisonerService + decompose EntityKidnapper
PrisonerService 1057L -> 474L lifecycle + 616L EscapeMonitorService EntityKidnapper 2035L -> 1727L via LootManager, Dialogue, CaptivePriority extraction
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@@ -122,7 +122,7 @@ public class PlayerLifecycle {
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state == com.tiedup.remake.prison.PrisonerState.WORKING
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) {
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// Use centralized escape service for complete cleanup
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com.tiedup.remake.prison.service.PrisonerService.get().escape(
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com.tiedup.remake.prison.service.EscapeMonitorService.get().escape(
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serverLevel,
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playerId,
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"player_death"
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