split PrisonerService + decompose EntityKidnapper
PrisonerService 1057L -> 474L lifecycle + 616L EscapeMonitorService EntityKidnapper 2035L -> 1727L via LootManager, Dialogue, CaptivePriority extraction
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@@ -280,7 +280,7 @@ public class PacketBuyCaptive {
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}
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// Release via PrisonerService (state transition + cell cleanup + restraint removal)
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com.tiedup.remake.prison.service.PrisonerService.get().release(
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com.tiedup.remake.prison.service.EscapeMonitorService.get().release(
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level,
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captiveId,
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6000L // 5 minutes grace period
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