WIP: initial epic fight core extraction (Phase 0)
83 files forkés d'Epic Fight (~18k LOC). Base non-compilable en l'état.
Contenu extrait :
- math/ — OpenMatrix4f, Vec3f/4f/2f, QuaternionUtils, MathUtils, ...
- armature/ — Armature, Joint, JointTransform, HumanoidArmature
- anim/ — Animator, ServerAnimator, ClientAnimator, LivingMotion, ...
- anim/types/ — StaticAnimation, DynamicAnimation, MovementAnimation, LinkAnimation,
ConcurrentLinkAnimation, LayerOffAnimation, EntityState
- anim/client/ — Layer, ClientAnimator, JointMask
- mesh/ — SkinnedMesh, SingleGroupVertexBuilder, Mesh, HumanoidMesh, ...
- cloth/ — AbstractSimulator, ClothSimulator (dépendance transitive de StaticMesh)
- asset/ — JsonAssetLoader, AssetAccessor
- patch/ — EntityPatch, LivingEntityPatch, PlayerPatch, ClientPlayerPatch
- util/ — ParseUtil, TypeFlexibleHashMap
- exception/ — AssetLoadingException
- event/ — PatchedRenderersEvent, PrepareModelEvent, RegisterResourceLayersEvent
- render/ — TiedUpRenderTypes
Headers GPLv3 + attribution injectés sur tous les .java.
Package declarations fixées sur Armature.java et TiedUpRenderTypes.java.
115 imports résiduels à résoudre manuellement :
- yesman.epicfight.main (EpicFightMod, EpicFightSharedConstants) — 30
- yesman.epicfight.gameasset (Animations, Armatures, EpicFightSounds) — 12
- yesman.epicfight.api.physics + physics.ik (combat physics) — 16
- yesman.epicfight.network.* (combat packets) — 13
- yesman.epicfight.world.* (combat entity logic) — 10
- yesman.epicfight.config.ClientConfig — 3
- yesman.epicfight.skill, .client.gui, .particle, .collider — divers combat/UI
Stratégie fix (2-3 sem manuel) : strip usage combat, stubs pour refs
core (EpicFightMod → TiedUpMod, SharedConstants → TiedUpRigConstants,
ClientConfig → TiedUpAnimationConfig).
This commit is contained in:
47
src/main/java/com/tiedup/remake/rig/anim/Keyframe.java
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47
src/main/java/com/tiedup/remake/rig/anim/Keyframe.java
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/*
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* Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
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* by the Epic Fight Team, licensed under GPLv3.
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* Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
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*/
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package com.tiedup.remake.rig.anim;
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public class Keyframe {
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private float timeStamp;
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private final JointTransform transform;
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public Keyframe(float timeStamp, JointTransform trasnform) {
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this.timeStamp = timeStamp;
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this.transform = trasnform;
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}
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public Keyframe(Keyframe original) {
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this.transform = JointTransform.empty();
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this.copyFrom(original);
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}
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public void copyFrom(Keyframe target) {
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this.timeStamp = target.timeStamp;
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this.transform.copyFrom(target.transform);
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}
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public float time() {
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return this.timeStamp;
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}
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public void setTime(float time) {
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this.timeStamp = time;
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}
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public JointTransform transform() {
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return this.transform;
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}
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public String toString() {
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return "Keyframe[Time: " + this.timeStamp + ", " + (this.transform == null ? "null" : this.transform.toString()) + "]";
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}
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public static Keyframe empty() {
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return new Keyframe(0.0F, JointTransform.empty());
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}
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}
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