fix(D-01/A): adversarial review fixes — 4 logic bugs

1. NECK region explicitly blocked in interactLivingEntity() — prevents
   V2 collars equipping without ownership setup (latent, no JSONs yet)

2. Swap rollback safety: if re-equip fails after swap failure, drop the
   old bind as item entity instead of losing it silently

3. GaggingComponent: cache GagMaterial at construction time — eliminates
   valueOf() log spam on every chat message with misconfigured material

4. Dual-bind prevention: check both V1 isTiedUp() AND V2 region occupied
   in TyingInteractionHelper and PacketSelfBondage to prevent equipping
   V2 bind on top of V1 bind
This commit is contained in:
NotEvil
2026-04-14 16:48:50 +02:00
parent b97bdf367e
commit df56ebb6bc
4 changed files with 35 additions and 18 deletions

View File

@@ -46,8 +46,8 @@ public final class TyingInteractionHelper {
return InteractionResult.PASS;
}
// Already tied — try to swap
if (targetState.isTiedUp()) {
// Already tied — try to swap (check both V1 state and V2 region to prevent dual-bind)
if (targetState.isTiedUp() || V2EquipmentHelper.isRegionOccupied(target, BodyRegionV2.ARMS)) {
if (stack.isEmpty()) return InteractionResult.PASS;
ItemStack oldBind = V2EquipmentHelper.unequipFromRegion(target, BodyRegionV2.ARMS);
if (!oldBind.isEmpty()) {
@@ -59,8 +59,14 @@ public final class TyingInteractionHelper {
return InteractionResult.SUCCESS;
} else {
// Equip failed — rollback: re-equip old bind
V2EquipmentHelper.equipItem(target, oldBind);
TiedUpMod.LOGGER.debug("[TyingInteraction] Swap failed, rolled back old bind on {}", target.getName().getString());
V2EquipResult rollback = V2EquipmentHelper.equipItem(target, oldBind);
if (!rollback.isSuccess()) {
// Rollback also failed — drop old bind as safety net
target.spawnAtLocation(oldBind);
TiedUpMod.LOGGER.warn("[TyingInteraction] Swap AND rollback failed, dropped old bind for {}", target.getName().getString());
} else {
TiedUpMod.LOGGER.debug("[TyingInteraction] Swap failed, rolled back old bind on {}", target.getName().getString());
}
return InteractionResult.PASS;
}
}