P3-19 : RIG debug overlay (F6 toggle)
Scope reduced to overlay only — E2E integration test deferred. Overlay displays current living motion + composite motion, equipped bondage count, livingAnimations bindings count, active layers w/ priority + anim. Critical for dev-visible feedback when placeholder identity anims don't change the visual rig but the pipeline is running correctly. Keybind : F6 (configurable in Controls menu, category TiedUp!). F6 chosen because unused by vanilla and preserves F3 for debug screen. No new accessor needed on Animator — getLivingAnimations() already exists (returns ImmutableMap.copyOf, safe for debug read). Layer priority reading falls back on Layer.toString() parsing for composite layers where the priority field is protected ; base layer uses the public getBaseLayerPriority(). Tests : 6 pure unit tests (toggle flag, null-player branch, motionName on vanilla+tiedup enums+null). Real render path is MC-runtime-bound and validated gameday only.
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@@ -134,6 +134,7 @@
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"key.tiedup.bounties": "Bounty List",
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"key.tiedup.force_seat": "Force Seat",
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"key.tiedup.tighten": "Tighten Binds",
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"key.tiedup.rig_debug": "Toggle RIG Debug Overlay",
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"gui.tiedup.adjust_position": "Adjust Position",
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"gui.tiedup.bondage_inventory": "Bondage Inventory",
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