P3-01 review fixes : thread-safe assign() + enforce enum load order
BUG-001 reviewer: ExtendableEnumManager.assign() non thread-safe, synchronize la méthode. Pas d impact perf (N×11 calls au bootstrap). RISK-001 reviewer: load-order LivingMotions vanilla vs TiedUpLivingMotions custom pouvait faire coller les ordinals si vanilla pas pre-loadé. Force explicit LivingMotions.values() avant TiedUpLivingMotions.values() dans commonSetup. Test renommé pour refléter honnêtement ce qui est testé (vs load order implicitement correct dans le test).
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@@ -138,9 +138,16 @@ public class TiedUpMod {
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// Register dispenser behaviors (must be on main thread)
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event.enqueueWork(DispenserBehaviors::register);
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// RIG Phase 3 — force class-load des motions custom TiedUp! pour assigner
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// les universalOrdinal() via ExtendableEnumManager (init lazy JLS sinon).
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// LivingMotions (vanilla EF) est class-loaded naturellement par les patches.
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// RIG Phase 3 — force class-load des motions pour assigner les
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// universalOrdinal() via ExtendableEnumManager (init lazy JLS sinon).
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//
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// ORDER MATTERS (review RISK-001 on P3-01 commit 15e405f) : LivingMotions
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// vanilla EF doit etre class-loaded AVANT TiedUpLivingMotions, sinon nos
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// ordinals prennent 0..N, puis les vanilla arriveraient plus tard avec
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// les memes ordinals -> collision silencieuse. Les patches EF ne
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// garantissent pas que LivingMotions soit touche avant ce hook, donc on
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// le force explicitement ici.
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com.tiedup.remake.rig.anim.LivingMotions.values();
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com.tiedup.remake.rig.anim.TiedUpLivingMotions.values();
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// RIG Phase 2 — dispatcher EntityType → EntityPatch (PLAYER Phase 2, NPCs Phase 5)
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@@ -42,7 +42,14 @@ public class ExtendableEnumManager<T extends ExtendableEnum> {
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this.enums.put(modid, cls);
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}
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public void loadEnum() {
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/**
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* Synchronized to guard against concurrent class-load of multiple extendable
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* enum classes on different threads. The reflective invoke of values() below
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* triggers static init which calls {@link #assign(ExtendableEnum)} — also
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* synchronized on the same monitor (re-entrant, no deadlock risk). See
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* review BUG-001 on P3-01 commit 15e405f.
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*/
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public synchronized void loadEnum() {
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List<String> orderByModid = new ArrayList<>(this.enums.keySet());
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Collections.sort(orderByModid);
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Class<?> cls = null;
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@@ -68,7 +75,17 @@ public class ExtendableEnumManager<T extends ExtendableEnum> {
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TiedUpRigConstants.LOGGER.debug("All enums are loaded: " + this.enumName + " " + this.enumMapByName.values());
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}
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public int assign(T value) {
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/**
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* Synchronized because {@code lastOrdinal}, {@code enumMapByOrdinal}
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* ({@link Int2ObjectLinkedOpenHashMap}) and {@code enumMapByName}
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* ({@link java.util.LinkedHashMap}) are not thread-safe. Concurrent class
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* init of extendable enums on different threads (plausible if another mod
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* extends LivingMotion at the same bootstrap) would race on the
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* read-modify-write of lastOrdinal and on map mutation. No perf impact —
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* called N×|motions| times at bootstrap only. See review BUG-001 on P3-01
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* commit 15e405f.
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*/
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public synchronized int assign(T value) {
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int lastOrdinal = this.lastOrdinal;
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String enumName = ParseUtil.toLowerCase(value.toString());
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