refactor: split BondageSubCommand 1207L → 5 focused files (UC-01)
- BindCommands.java: tie, untie (156L) - GagCommands.java: gag, ungag (140L) - BlindfoldCommands.java: blindfold, unblind (142L) - CollarCommands.java: collar, takecollar, enslave, free (288L) - AccessoryCommands.java: putearplugs, takeearplugs, putclothes, takeclothes, fullyrestrain, adjust (469L) - BondageSubCommand.java: thin delegator (19L) Zero logic changes — purely mechanical code move.
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package com.tiedup.remake.commands.subcommands;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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import com.mojang.brigadier.context.CommandContext;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import com.tiedup.remake.commands.CommandHelper;
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import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import net.minecraft.resources.ResourceLocation;
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import com.tiedup.remake.state.PlayerBindState;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.commands.arguments.EntityArgument;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.item.ItemStack;
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@SuppressWarnings("null")
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public class GagCommands {
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public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
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// /tiedup gag <player>
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root.then(
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Commands.literal("gag")
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.requires(CommandHelper.REQUIRES_OP)
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(GagCommands::gag)
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)
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);
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// /tiedup ungag <player>
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root.then(
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Commands.literal("ungag")
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.requires(CommandHelper.REQUIRES_OP)
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(GagCommands::ungag)
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)
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);
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}
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static int gag(CommandContext<CommandSourceStack> context)
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throws CommandSyntaxException {
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ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
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PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
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if (state == null) {
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context
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.getSource()
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.sendFailure(Component.literal("Failed to get player state"));
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return 0;
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}
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if (state.isGagged()) {
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context
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.getSource()
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.sendFailure(
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Component.literal(
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targetPlayer.getName().getString() +
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" is already gagged"
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)
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);
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return 0;
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}
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ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
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state.putGagOn(gag);
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CommandHelper.syncPlayerState(targetPlayer, state);
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context
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.getSource()
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.sendSuccess(
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() ->
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Component.literal(
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"\u00a7a" +
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targetPlayer.getName().getString() +
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" has been gagged"
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),
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true
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);
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SystemMessageManager.sendGagged(
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context.getSource().getEntity(),
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targetPlayer
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);
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return 1;
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}
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static int ungag(CommandContext<CommandSourceStack> context)
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throws CommandSyntaxException {
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ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
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PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
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if (state == null) {
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context
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.getSource()
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.sendFailure(Component.literal("Failed to get player state"));
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return 0;
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}
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if (!state.isGagged()) {
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context
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.getSource()
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.sendFailure(
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Component.literal(
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targetPlayer.getName().getString() + " is not gagged"
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)
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);
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return 0;
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}
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state.takeGagOff();
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CommandHelper.syncPlayerState(targetPlayer, state);
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context
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.getSource()
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.sendSuccess(
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() ->
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Component.literal(
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"\u00a7a" +
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targetPlayer.getName().getString() +
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"'s gag has been removed"
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),
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true
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);
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SystemMessageManager.sendToTarget(
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context.getSource().getEntity(),
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targetPlayer,
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SystemMessageManager.MessageCategory.UNGAGGED
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);
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return 1;
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}
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}
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