WIP: fork patch/collider/codec stubs, 464->135 compile errors
Phase 0 compile progress (70% reduction). Core data model compile :
Refs yesman.epicfight strippées (hors 4 javadocs) :
- AnimationProperty : combat properties EXTRA_DAMAGE, STUN_TYPE, PARTICLE
- ClientAnimator : playAnimationAt(..., AnimatorControlPacket.Layer, Priority)
- ClothSimulator : OBBCollider -> fork geometry-only dans rig/collider/
- InstantiateInvoker : Collider, ColliderPreset, Armatures, DatapackEditScreen
- MoveCoordFunctions : GrapplingAttackAnimation
- SimulationTypes : InverseKinematicsSimulator (path rewrite)
Stubs patch/ :
- EntityPatch<T> abstract — getOriginal, isLogicalClient, getMatrix, getAngleTo
- LivingEntityPatch<T> abstract — getAnimator, getArmature, getTarget, getYRot*
- MobPatch<T extends Mob> — instanceof check only
- item/CapabilityItem — type marker
Forks utilitaires :
- rig/collider/OBBCollider — geometry only (strip Entity collision, drawInternal)
- anim/types/StateSpectrum — identique EF, imports rewrités
- util/PacketBufferCodec — StreamCodec backport
- util/TimePairList — identique EF
- util/HitEntityList — shell pour Priority enum uniquement
- util/ExtendableEnum + ExtendableEnumManager — register/assign enum
Fix package declarations :
- armature/Joint.java + JointTransform.java : package rig.anim -> rig.armature
- Imports JointTransform ajoutés dans anim/{Pose,Keyframe,TransformSheet}
Residu 135 errors = cluster rendering (Phase 2) :
- render/TiedUpRenderTypes (17) : CompositeState package-private MC
- event/PatchedRenderersEvent (11) : missing PatchedEntityRenderer
- mesh/SkinnedMesh (13) : VanillaMeshPartDefinition, compute shader fields
- asset/JsonAssetLoader (6), anim/LivingMotion (5)
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@@ -34,8 +34,8 @@ import com.tiedup.remake.rig.util.ParseUtil;
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import com.tiedup.remake.rig.math.OpenMatrix4f;
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import com.tiedup.remake.rig.math.Vec4f;
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import com.tiedup.remake.rig.render.TiedUpRenderTypes;
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import yesman.epicfight.client.renderer.shader.compute.ComputeShaderSetup;
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import yesman.epicfight.client.renderer.shader.compute.loader.ComputeShaderProvider;
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import com.tiedup.remake.rig.render.compute.ComputeShaderSetup;
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import com.tiedup.remake.rig.render.compute.ComputeShaderProvider;
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import com.tiedup.remake.rig.TiedUpAnimationConfig;
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import com.tiedup.remake.rig.TiedUpRigConstants;
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@@ -15,7 +15,7 @@ import com.tiedup.remake.rig.mesh.Meshes.MeshAccessor;
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import com.tiedup.remake.rig.cloth.ClothSimulatable;
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import com.tiedup.remake.rig.cloth.ClothSimulator;
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import com.tiedup.remake.rig.cloth.ClothSimulator.ClothObject.ClothPart.ConstraintType;
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import yesman.epicfight.api.physics.SimulationProvider;
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import com.tiedup.remake.rig.physics.SimulationProvider;
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public interface SoftBodyTranslatable extends SimulationProvider<ClothSimulatable, ClothSimulator.ClothObject, ClothSimulator.ClothObjectBuilder, SoftBodyTranslatable> {
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public static final List<ClothSimulatable> TRACKING_SIMULATION_SUBJECTS = Lists.newArrayList();
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