vary room theme weights — sculk rare, inferno/ice uncommon
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@@ -521,16 +521,16 @@ public class HangingCagePiece extends StructurePiece {
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// Fallback item IDs for worldgen when DataDrivenItemRegistry is empty (race with reload)
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private static final ResourceLocation[] FALLBACK_BINDS = {
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new ResourceLocation("tiedup", "ropes"),
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new ResourceLocation("tiedup", "chain"),
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new ResourceLocation("tiedup", "armbinder")
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ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"),
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ResourceLocation.fromNamespaceAndPath("tiedup", "chain"),
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ResourceLocation.fromNamespaceAndPath("tiedup", "armbinder")
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};
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private static final ResourceLocation[] FALLBACK_GAGS = {
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new ResourceLocation("tiedup", "cloth_gag"),
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new ResourceLocation("tiedup", "ball_gag")
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ResourceLocation.fromNamespaceAndPath("tiedup", "cloth_gag"),
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ResourceLocation.fromNamespaceAndPath("tiedup", "ball_gag")
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};
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private static final ResourceLocation[] FALLBACK_BLINDFOLDS = {
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new ResourceLocation("tiedup", "classic_blindfold")
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ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold")
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};
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private static ItemStack randomItemForRegion(RandomSource random, BodyRegionV2 region, ResourceLocation[] fallbacks) {
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