vary room theme weights — sculk rare, inferno/ice uncommon
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@@ -521,16 +521,16 @@ public class HangingCagePiece extends StructurePiece {
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// Fallback item IDs for worldgen when DataDrivenItemRegistry is empty (race with reload)
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private static final ResourceLocation[] FALLBACK_BINDS = {
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new ResourceLocation("tiedup", "ropes"),
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new ResourceLocation("tiedup", "chain"),
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new ResourceLocation("tiedup", "armbinder")
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ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"),
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ResourceLocation.fromNamespaceAndPath("tiedup", "chain"),
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ResourceLocation.fromNamespaceAndPath("tiedup", "armbinder")
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};
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private static final ResourceLocation[] FALLBACK_GAGS = {
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new ResourceLocation("tiedup", "cloth_gag"),
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new ResourceLocation("tiedup", "ball_gag")
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ResourceLocation.fromNamespaceAndPath("tiedup", "cloth_gag"),
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ResourceLocation.fromNamespaceAndPath("tiedup", "ball_gag")
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};
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private static final ResourceLocation[] FALLBACK_BLINDFOLDS = {
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new ResourceLocation("tiedup", "classic_blindfold")
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ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold")
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};
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private static ItemStack randomItemForRegion(RandomSource random, BodyRegionV2 region, ResourceLocation[] fallbacks) {
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@@ -125,7 +125,7 @@ public final class RoomThemeRegistry {
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Map.of("default", List.of(new BlockPalette.WeightedEntry(stone, 1.0f)))
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);
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return new RoomThemeDefinition(
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new ResourceLocation("tiedup", "fallback"),
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ResourceLocation.fromNamespaceAndPath("tiedup", "fallback"),
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1,
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single, // wall
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single, // floor
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@@ -65,7 +65,7 @@ public class RoomThemeReloadListener
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if (cleanPath.endsWith(".json")) {
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cleanPath = cleanPath.substring(0, cleanPath.length() - 5);
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}
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ResourceLocation cleanId = new ResourceLocation(fileId.getNamespace(), cleanPath);
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ResourceLocation cleanId = ResourceLocation.fromNamespaceAndPath(fileId.getNamespace(), cleanPath);
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try (InputStream input = resource.open()) {
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RoomThemeDefinition def = RoomThemeParser.parse(input, cleanId);
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