vary room theme weights — sculk rare, inferno/ice uncommon
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@@ -171,7 +171,7 @@ public class PetRequestManager {
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// Put dogbind on player (if not already tied)
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if (!state.isTiedUp()) {
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ItemStack dogbind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
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ItemStack dogbind = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "dogbinder"));
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state.equip(BodyRegionV2.ARMS, dogbind);
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TiedUpMod.LOGGER.debug(
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"[PetRequestManager] Equipped dogbind on {} for walk",
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@@ -226,7 +226,7 @@ public class PetRequestManager {
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}
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// Master equips armbinder on pet (classic pet play restraint)
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ItemStack bind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "armbinder"));
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ItemStack bind = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "armbinder"));
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state.equip(BodyRegionV2.ARMS, bind);
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DialogueBridge.talkTo(master, pet, "petplay.tie_accept");
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