Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -4,7 +4,6 @@ import com.tiedup.remake.core.TiedUpMod;
import net.minecraft.world.level.GameRules;
/**
* Phase 6: Custom GameRules for TiedUp mod.
*
* Manages configurable values for gameplay mechanics.
* GameRules can be changed via /gamerule command in-game.
@@ -13,9 +12,7 @@ import net.minecraft.world.level.GameRules;
*/
public class ModGameRules {
// =====================================================
// RESTRAINT MECHANICS
// =====================================================
/** Time (in seconds) required to tie up a player. Default: 5 */
public static GameRules.Key<GameRules.IntegerValue> TYING_PLAYER_TIME;
@@ -26,9 +23,7 @@ public class ModGameRules {
/** Resistance added by a padlock when locked on an item. Default: 250 */
public static GameRules.Key<GameRules.IntegerValue> PADLOCK_RESISTANCE;
// =====================================================
// STRUGGLE SYSTEM
// =====================================================
/** Enable/disable struggle system. Default: true */
public static GameRules.Key<GameRules.BooleanValue> STRUGGLE;
@@ -41,34 +36,33 @@ public class ModGameRules {
/** Cooldown between struggle attempts (ticks, 20 = 1s). Default: 80 (4s) */
public static GameRules.Key<GameRules.IntegerValue> STRUGGLE_TIMER;
/** Ticks per 1 resistance point in continuous struggle. Default: 20 (1/s) */
public static GameRules.Key<GameRules.IntegerValue> STRUGGLE_CONTINUOUS_RATE;
public static GameRules.Key<
GameRules.IntegerValue
> STRUGGLE_CONTINUOUS_RATE;
/** Probability of random shock during collar struggle (0-100). Default: 20% */
public static GameRules.Key<GameRules.IntegerValue> STRUGGLE_COLLAR_RANDOM_SHOCK;
public static GameRules.Key<
GameRules.IntegerValue
> STRUGGLE_COLLAR_RANDOM_SHOCK;
// BUG-003: RESISTANCE_ROPE, RESISTANCE_GAG, RESISTANCE_BLINDFOLD, RESISTANCE_COLLAR
// removed. Bind resistance is now read from ModConfig via SettingsAccessor.
// =====================================================
// NPC STRUGGLE
// =====================================================
/** Enable/disable NPC struggle to escape restraints. Default: true */
public static GameRules.Key<GameRules.BooleanValue> NPC_STRUGGLE_ENABLED;
/** Base interval (ticks) between NPC struggle attempts. Default: 6000 (5 min) */
public static GameRules.Key<GameRules.IntegerValue> NPC_STRUGGLE_INTERVAL;
// =====================================================
// COLLAR & SHOCKER
// =====================================================
/** Enable/disable enslavement system. Default: true */
public static GameRules.Key<GameRules.BooleanValue> ENSLAVEMENT_ENABLED;
/** Base radius for shocker controller. Default: 50 blocks */
public static GameRules.Key<GameRules.IntegerValue> SHOCKER_CONTROLLER_BASE_RADIUS;
public static GameRules.Key<
GameRules.IntegerValue
> SHOCKER_CONTROLLER_BASE_RADIUS;
// =====================================================
// NPC SPAWNING
// =====================================================
/** Enable/disable damsel entity spawning. Default: true */
public static GameRules.Key<GameRules.BooleanValue> DAMSELS_SPAWN;
@@ -79,19 +73,23 @@ public class ModGameRules {
/** Kidnapper spawn rate (0-100). Default: 100 */
public static GameRules.Key<GameRules.IntegerValue> KIDNAPPER_SPAWN_RATE;
/** Kidnapper Archer spawn rate (0-100). Default: 100 */
public static GameRules.Key<GameRules.IntegerValue> KIDNAPPER_ARCHER_SPAWN_RATE;
public static GameRules.Key<
GameRules.IntegerValue
> KIDNAPPER_ARCHER_SPAWN_RATE;
/** Kidnapper Elite spawn rate (0-100). Default: 100 */
public static GameRules.Key<GameRules.IntegerValue> KIDNAPPER_ELITE_SPAWN_RATE;
public static GameRules.Key<
GameRules.IntegerValue
> KIDNAPPER_ELITE_SPAWN_RATE;
/** Kidnapper Merchant spawn rate (0-100). Default: 100 */
public static GameRules.Key<GameRules.IntegerValue> KIDNAPPER_MERCHANT_SPAWN_RATE;
public static GameRules.Key<
GameRules.IntegerValue
> KIDNAPPER_MERCHANT_SPAWN_RATE;
/** Master spawn rate (0-100). Default: 100 */
public static GameRules.Key<GameRules.IntegerValue> MASTER_SPAWN_RATE;
/** Spawn gender mode: 0=BOTH, 1=FEMALE_ONLY, 2=MALE_ONLY. Default: 0 */
public static GameRules.Key<GameRules.IntegerValue> SPAWN_GENDER_MODE;
// =====================================================
// BOUNTY SYSTEM
// =====================================================
/** Maximum bounties per player. Default: 5 */
public static GameRules.Key<GameRules.IntegerValue> MAX_BOUNTIES;
@@ -100,9 +98,7 @@ public class ModGameRules {
/** Radius for bounty delivery detection. Default: 5 blocks */
public static GameRules.Key<GameRules.IntegerValue> BOUNTY_DELIVERY_RADIUS;
// =====================================================
// MISCELLANEOUS
// =====================================================
/** Kidnap bomb explosion radius. Default: 5 blocks */
public static GameRules.Key<GameRules.IntegerValue> KIDNAP_BOMB_RADIUS;
@@ -114,7 +110,6 @@ public class ModGameRules {
public static void register() {
TiedUpMod.LOGGER.info("Registering TiedUp GameRules...");
// Phase 6: Tying/Untying times
// NOTE: Using hardcoded defaults because ModConfig isn't loaded yet during mod construction
GAG_TALK_PROXIMITY = GameRules.register(
"gagTalkProximity",
@@ -133,7 +128,6 @@ public class ModGameRules {
GameRules.IntegerValue.create(10)
);
// Phase 7: Struggle/Resistance system
STRUGGLE = GameRules.register(
"struggle",
GameRules.Category.MISC,
@@ -167,7 +161,6 @@ public class ModGameRules {
// BUG-003: Removed resistanceRope/Gag/Blindfold/Collar GameRule registrations.
// Bind resistance is now managed by ModConfig via SettingsAccessor.
// Phase 13: Collar/Shocker features
STRUGGLE_COLLAR_RANDOM_SHOCK = GameRules.register(
"struggleCollarRandomShock",
GameRules.Category.MISC,
@@ -180,14 +173,12 @@ public class ModGameRules {
GameRules.IntegerValue.create(50)
);
// Phase 8: Enslavement
ENSLAVEMENT_ENABLED = GameRules.register(
"enslavementEnabled",
GameRules.Category.MISC,
GameRules.BooleanValue.create(true)
);
// Phase 14.2: Damsel spawning
DAMSELS_SPAWN = GameRules.register(
"damselsSpawn",
GameRules.Category.SPAWNING,
@@ -239,7 +230,6 @@ public class ModGameRules {
GameRules.IntegerValue.create(100)
);
// Phase 16: Kidnap bomb radius
KIDNAP_BOMB_RADIUS = GameRules.register(
"kidnapBombRadius",
GameRules.Category.MISC,
@@ -252,7 +242,6 @@ public class ModGameRules {
GameRules.IntegerValue.create(0)
);
// Phase 17: Bounty system
MAX_BOUNTIES = GameRules.register(
"maxBounties",
GameRules.Category.MISC,