Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -18,8 +18,6 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
/**
* Phase 6: Concrete untying task for freeing a tied entity.
* Phase 14.2.6: Unified to work with both Players and NPCs.
*
* Based on original UntyingPlayerTask from 1.12.2
*
@@ -92,9 +90,7 @@ public class UntyingPlayerTask extends UntyingTask {
*/
@Override
public synchronized void update() {
// ========================================
// SECURITY: Validate helper is still close to target
// ========================================
if (helper != null && targetEntity != null) {
double distance = helper.distanceTo(targetEntity);
if (distance > 4.0) {
@@ -184,7 +180,11 @@ public class UntyingPlayerTask extends UntyingTask {
untieTarget();
// Handle Damsel-specific rewards
if (targetEntity instanceof EntityDamsel damsel && NpcTypeHelper.isDamselOnly(targetEntity) && helper != null) {
if (
targetEntity instanceof EntityDamsel damsel &&
NpcTypeHelper.isDamselOnly(targetEntity) &&
helper != null
) {
// Reward the savior (gives emeralds and marks player as savior)
damsel.rewardSavior(helper);
}
@@ -255,8 +255,12 @@ public class UntyingPlayerTask extends UntyingTask {
private void dropBondageItems() {
// For player targets: use V2EquipmentHelper to get all equipped items
if (targetEntity instanceof Player player) {
Map<BodyRegionV2, ItemStack> equipped = V2EquipmentHelper.getAllEquipped(player);
for (Map.Entry<BodyRegionV2, ItemStack> entry : equipped.entrySet()) {
Map<BodyRegionV2, ItemStack> equipped =
V2EquipmentHelper.getAllEquipped(player);
for (Map.Entry<
BodyRegionV2,
ItemStack
> entry : equipped.entrySet()) {
ItemStack stack = entry.getValue();
if (!stack.isEmpty()) {
// Drop item at player's position
@@ -375,7 +379,6 @@ public class UntyingPlayerTask extends UntyingTask {
if (targetEntity instanceof Player player) {
V2EquipmentHelper.clearAll(player);
// Phase 17: Free from captivity/leash if applicable (player-specific)
PlayerBindState playerState = PlayerBindState.getInstance(player);
if (playerState != null && playerState.isCaptive()) {
playerState.free();