Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,11 +1,11 @@
package com.tiedup.remake.tasks;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.action.PacketTying;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
@@ -13,8 +13,6 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
/**
* Phase 6: Concrete tying task for tying up any IBondageState entity.
* Phase 14.2.6: Unified to work with both Players and NPCs.
*
* Based on original TyingPlayerTask from 1.12.2
*
@@ -115,9 +113,7 @@ public class TyingPlayerTask extends TyingTask {
boolean isSelfTying =
kidnapper != null && kidnapper.equals(targetEntity);
// ========================================
// SECURITY: Validate kidnapper is still close to target (skip for self-tying)
// ========================================
if (!isSelfTying && kidnapper != null && targetEntity != null) {
double distance = kidnapper.distanceTo(targetEntity);
if (distance > 4.0) {
@@ -290,11 +286,16 @@ public class TyingPlayerTask extends TyingTask {
if (isSelfTying) {
if (kidnapper instanceof ServerPlayer serverPlayer) {
PacketTying completionPacket = new PacketTying(
-1, this.getMaxSeconds(), true, "yourself"
-1,
this.getMaxSeconds(),
true,
"yourself"
);
ModNetwork.sendToPlayer(completionPacket, serverPlayer);
PlayerBindState playerState = PlayerBindState.getInstance(serverPlayer);
PlayerBindState playerState = PlayerBindState.getInstance(
serverPlayer
);
if (playerState != null) {
playerState.setRestrainedState(null);
}
@@ -302,11 +303,16 @@ public class TyingPlayerTask extends TyingTask {
} else {
if (targetEntity instanceof ServerPlayer serverTarget) {
PacketTying completionPacket = new PacketTying(
-1, this.getMaxSeconds(), false, kidnapperName
-1,
this.getMaxSeconds(),
false,
kidnapperName
);
ModNetwork.sendToPlayer(completionPacket, serverTarget);
PlayerBindState playerState = PlayerBindState.getInstance(serverTarget);
PlayerBindState playerState = PlayerBindState.getInstance(
serverTarget
);
if (playerState != null) {
playerState.setRestrainedState(null);
}
@@ -314,7 +320,10 @@ public class TyingPlayerTask extends TyingTask {
if (kidnapper instanceof ServerPlayer serverKidnapper) {
PacketTying completionPacket = new PacketTying(
-1, this.getMaxSeconds(), true, targetName
-1,
this.getMaxSeconds(),
true,
targetName
);
ModNetwork.sendToPlayer(completionPacket, serverKidnapper);
}