Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,16 +1,15 @@
package com.tiedup.remake.state.struggle;
import com.tiedup.remake.core.SettingsAccessor;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.core.SystemMessageManager.MessageCategory;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.core.SettingsAccessor;
import com.tiedup.remake.util.time.Timer;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.GameRules;
/**
* Phase 7: Base class for struggle mechanics.
*
* Handles the logic for players/NPCs struggling against restraints:
* - Cooldown timer between attempts
@@ -87,7 +86,6 @@ public abstract class StruggleState {
);
}
// Phase 13: Trigger attempt effects (shock collar check)
if (!onAttempt(state)) {
return; // Interrupted by pain
}
@@ -100,8 +98,12 @@ public abstract class StruggleState {
if (success) {
// Calculate resistance decrease
int currentResistance = getResistanceState(state);
int minDecrease = SettingsAccessor.getStruggleMinDecrease(gameRules);
int maxDecrease = SettingsAccessor.getStruggleMaxDecrease(gameRules);
int minDecrease = SettingsAccessor.getStruggleMinDecrease(
gameRules
);
int maxDecrease = SettingsAccessor.getStruggleMaxDecrease(
gameRules
);
int decrease =
minDecrease +