Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
This commit is contained in:
@@ -28,22 +28,34 @@ public class PlayerStateQuery {
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/** Check if player has ropes/ties equipped. */
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public boolean isTiedUp() {
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return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.ARMS);
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return V2EquipmentHelper.isRegionOccupied(
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host.getPlayer(),
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BodyRegionV2.ARMS
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);
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}
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/** Check if player is currently gagged. */
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public boolean isGagged() {
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return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.MOUTH);
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return V2EquipmentHelper.isRegionOccupied(
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host.getPlayer(),
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BodyRegionV2.MOUTH
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);
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}
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/** Check if player is blindfolded. */
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public boolean isBlindfolded() {
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return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.EYES);
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return V2EquipmentHelper.isRegionOccupied(
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host.getPlayer(),
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BodyRegionV2.EYES
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);
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}
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/** Check if player has earplugs. */
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public boolean hasEarplugs() {
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return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.EARS);
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return V2EquipmentHelper.isRegionOccupied(
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host.getPlayer(),
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BodyRegionV2.EARS
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);
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}
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public boolean isEarplugged() {
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@@ -52,22 +64,34 @@ public class PlayerStateQuery {
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/** Check if player is wearing a collar. */
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public boolean hasCollar() {
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return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.NECK);
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return V2EquipmentHelper.isRegionOccupied(
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host.getPlayer(),
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BodyRegionV2.NECK
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);
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}
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/** Returns the current collar ItemStack, or empty if none. */
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public ItemStack getCurrentCollar() {
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if (!hasCollar()) return ItemStack.EMPTY;
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return V2EquipmentHelper.getInRegion(host.getPlayer(), BodyRegionV2.NECK);
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return V2EquipmentHelper.getInRegion(
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host.getPlayer(),
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BodyRegionV2.NECK
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);
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}
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public boolean hasClothes() {
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return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.TORSO);
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return V2EquipmentHelper.isRegionOccupied(
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host.getPlayer(),
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BodyRegionV2.TORSO
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);
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}
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/** Check if player has mittens equipped. Phase 14.4: Mittens system */
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/** Check if player has mittens equipped. Mittens system */
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public boolean hasMittens() {
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return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.HANDS);
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return V2EquipmentHelper.isRegionOccupied(
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host.getPlayer(),
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BodyRegionV2.HANDS
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);
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}
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/** Check if player can be tied up (not already tied). */
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@@ -104,7 +128,10 @@ public class PlayerStateQuery {
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*/
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public boolean hasGaggingEffect() {
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if (!isGagged()) return false;
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ItemStack gag = V2EquipmentHelper.getInRegion(host.getPlayer(), BodyRegionV2.MOUTH);
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ItemStack gag = V2EquipmentHelper.getInRegion(
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host.getPlayer(),
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BodyRegionV2.MOUTH
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);
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if (gag.isEmpty()) return false;
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return (
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gag.getItem() instanceof
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@@ -118,7 +145,10 @@ public class PlayerStateQuery {
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*/
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public boolean hasBlindingEffect() {
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if (!isBlindfolded()) return false;
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ItemStack blindfold = V2EquipmentHelper.getInRegion(host.getPlayer(), BodyRegionV2.EYES);
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ItemStack blindfold = V2EquipmentHelper.getInRegion(
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host.getPlayer(),
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BodyRegionV2.EYES
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);
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if (blindfold.isEmpty()) return false;
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return (
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blindfold.getItem() instanceof
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