Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -28,22 +28,34 @@ public class PlayerStateQuery {
/** Check if player has ropes/ties equipped. */
public boolean isTiedUp() {
return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.ARMS);
return V2EquipmentHelper.isRegionOccupied(
host.getPlayer(),
BodyRegionV2.ARMS
);
}
/** Check if player is currently gagged. */
public boolean isGagged() {
return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.MOUTH);
return V2EquipmentHelper.isRegionOccupied(
host.getPlayer(),
BodyRegionV2.MOUTH
);
}
/** Check if player is blindfolded. */
public boolean isBlindfolded() {
return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.EYES);
return V2EquipmentHelper.isRegionOccupied(
host.getPlayer(),
BodyRegionV2.EYES
);
}
/** Check if player has earplugs. */
public boolean hasEarplugs() {
return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.EARS);
return V2EquipmentHelper.isRegionOccupied(
host.getPlayer(),
BodyRegionV2.EARS
);
}
public boolean isEarplugged() {
@@ -52,22 +64,34 @@ public class PlayerStateQuery {
/** Check if player is wearing a collar. */
public boolean hasCollar() {
return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.NECK);
return V2EquipmentHelper.isRegionOccupied(
host.getPlayer(),
BodyRegionV2.NECK
);
}
/** Returns the current collar ItemStack, or empty if none. */
public ItemStack getCurrentCollar() {
if (!hasCollar()) return ItemStack.EMPTY;
return V2EquipmentHelper.getInRegion(host.getPlayer(), BodyRegionV2.NECK);
return V2EquipmentHelper.getInRegion(
host.getPlayer(),
BodyRegionV2.NECK
);
}
public boolean hasClothes() {
return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.TORSO);
return V2EquipmentHelper.isRegionOccupied(
host.getPlayer(),
BodyRegionV2.TORSO
);
}
/** Check if player has mittens equipped. Phase 14.4: Mittens system */
/** Check if player has mittens equipped. Mittens system */
public boolean hasMittens() {
return V2EquipmentHelper.isRegionOccupied(host.getPlayer(), BodyRegionV2.HANDS);
return V2EquipmentHelper.isRegionOccupied(
host.getPlayer(),
BodyRegionV2.HANDS
);
}
/** Check if player can be tied up (not already tied). */
@@ -104,7 +128,10 @@ public class PlayerStateQuery {
*/
public boolean hasGaggingEffect() {
if (!isGagged()) return false;
ItemStack gag = V2EquipmentHelper.getInRegion(host.getPlayer(), BodyRegionV2.MOUTH);
ItemStack gag = V2EquipmentHelper.getInRegion(
host.getPlayer(),
BodyRegionV2.MOUTH
);
if (gag.isEmpty()) return false;
return (
gag.getItem() instanceof
@@ -118,7 +145,10 @@ public class PlayerStateQuery {
*/
public boolean hasBlindingEffect() {
if (!isBlindfolded()) return false;
ItemStack blindfold = V2EquipmentHelper.getInRegion(host.getPlayer(), BodyRegionV2.EYES);
ItemStack blindfold = V2EquipmentHelper.getInRegion(
host.getPlayer(),
BodyRegionV2.EYES
);
if (blindfold.isEmpty()) return false;
return (
blindfold.getItem() instanceof