Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -2,15 +2,14 @@ package com.tiedup.remake.state.components;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.entities.LeashProxyEntity;
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import com.tiedup.remake.state.IPlayerLeashAccess;
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import com.tiedup.remake.state.ICaptor;
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import com.tiedup.remake.state.IPlayerLeashAccess;
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import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
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import net.minecraft.world.entity.player.Player;
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import org.jetbrains.annotations.Nullable;
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/**
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* Component responsible for captivity mechanics and leash proxy management.
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* Phase 17: Advanced capture system (proxy-based leashing)
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*
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* Single Responsibility: Captivity lifecycle and transport management
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* Complexity: VERY HIGH (mixin coupling, network sync, leash proxy coordination)
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@@ -35,7 +34,6 @@ public class PlayerCaptivity {
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// ========== Captivity Initiation ==========
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/**
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* Phase 17: Renamed from getEnslavedBy to getCapturedBy
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* Initiates the capture process by a captor.
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* Uses the proxy-based leash system (player is NOT mounted).
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*
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@@ -101,7 +99,6 @@ public class PlayerCaptivity {
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}
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/**
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* Phase 17: Ends captivity and detaches the leash proxy.
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*
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* @param dropLead Whether to drop the leash item
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*/
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@@ -159,7 +156,6 @@ public class PlayerCaptivity {
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// ========== Captivity Transfer ==========
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/**
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* Phase 17: Renamed from transferSlaveryTo to transferCaptivityTo
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* Transfers captivity from current captor to a new captor.
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*
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* Thread Safety: Synchronized to prevent concurrent transfer attempts.
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@@ -206,7 +202,6 @@ public class PlayerCaptivity {
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}
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/**
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* Phase 17: Renamed from isSlave to isCaptive
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* Check if player is currently captured by an entity.
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*
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* @return true if player has a captor and is leashed
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@@ -222,7 +217,6 @@ public class PlayerCaptivity {
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/**
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* Get the leash proxy entity (transport system).
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* Phase 17: Proxy-based leashing (no mounting).
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*
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* @return The leash proxy, or null if not leashed
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*/
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@@ -238,7 +232,6 @@ public class PlayerCaptivity {
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// ========== Captivity Monitoring ==========
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/**
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* Phase 17: Renamed from checkStillSlave to checkStillCaptive
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* Periodically monitors captivity validity.
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* Simplified: If any condition is invalid, free the captive immediately.
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*
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