Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,7 +1,6 @@
package com.tiedup.remake.prison.service;
import com.tiedup.remake.cells.CellDataV2;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.cells.CellRegistryV2;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.AbstractTiedUpNpc;
@@ -17,8 +16,8 @@ import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.state.ICaptor;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.*;
import org.jetbrains.annotations.Nullable;
import net.minecraft.ChatFormatting;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
@@ -29,6 +28,7 @@ import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
/**
* Centralized prisoner lifecycle service.
@@ -109,7 +109,9 @@ public class PrisonerService {
}
// 2. Leash attach
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(captive);
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(
captive
);
if (kidnappedState == null) {
// Rollback
manager.escape(
@@ -237,7 +239,9 @@ public class PrisonerService {
}
// 3. Unleash: remove captor refs and drop leash
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(captive);
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(
captive
);
if (kidnappedState != null) {
kidnappedState.free(false); // Drop leash without dialogue/items
captor.removeCaptive(kidnappedState, false);
@@ -307,7 +311,9 @@ public class PrisonerService {
);
// 3. Leash to new captor — forceCapturedBy for damsels
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(captive);
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(
captive
);
if (kidnappedState == null) {
// Rollback
if (isPlayer) {
@@ -378,7 +384,9 @@ public class PrisonerService {
long gameTime = level.getGameTime();
// 1. Unleash
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(captive);
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(
captive
);
if (kidnappedState != null && kidnappedState.isCaptive()) {
kidnappedState.free(false);
}
@@ -451,7 +459,9 @@ public class PrisonerService {
ICaptor oldCaptor,
ICaptor newCaptor
) {
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(captive);
IBondageState kidnappedState = KidnappedHelper.getKidnappedState(
captive
);
if (kidnappedState == null) {
TiedUpMod.LOGGER.warn(
"[PrisonerService] transferCaptive() no kidnapped state for {}",
@@ -479,9 +489,7 @@ public class PrisonerService {
TiedUpMod.LOGGER.warn(
"[PrisonerService] transferCaptive() re-leash to new captor failed, attempting rollback"
);
if (
captive instanceof AbstractTiedUpNpc npc
) {
if (captive instanceof AbstractTiedUpNpc npc) {
npc.forceCapturedBy(oldCaptor);
} else {
kidnappedState.getCapturedBy(oldCaptor);
@@ -739,9 +747,13 @@ public class PrisonerService {
if (state != PrisonerState.CAPTURED) {
boolean hasCollarOwners = collars.hasOwners(playerId);
if (!hasCollarOwners) {
IBondageState cap = KidnappedHelper.getKidnappedState(player);
IBondageState cap = KidnappedHelper.getKidnappedState(
player
);
ItemStack collar =
cap != null ? cap.getEquipment(BodyRegionV2.NECK) : ItemStack.EMPTY;
cap != null
? cap.getEquipment(BodyRegionV2.NECK)
: ItemStack.EMPTY;
if (
!collar.isEmpty() &&