Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,10 +1,10 @@
package com.tiedup.remake.mixin.client;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.client.Camera;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;

View File

@@ -1,11 +1,11 @@
package com.tiedup.remake.mixin.client;
import com.tiedup.remake.client.animation.render.DogPoseRenderHandler;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.client.animation.util.DogPoseHelper;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.world.entity.LivingEntity;

View File

@@ -6,9 +6,9 @@ import com.tiedup.remake.client.animation.util.AnimationIdBuilder;
import com.tiedup.remake.compat.mca.MCACompat;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
import com.tiedup.remake.state.IBondageState;
import dev.kosmx.playerAnim.impl.IAnimatedPlayer;
import dev.kosmx.playerAnim.impl.animation.AnimationApplier;
import java.util.UUID;
@@ -85,8 +85,14 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
}
// Derive bound state from V2 regions, fallback to V1 bind mode NBT
boolean armsBound = V2EquipmentHelper.isRegionOccupied(villager, BodyRegionV2.ARMS);
boolean legsBound = V2EquipmentHelper.isRegionOccupied(villager, BodyRegionV2.LEGS);
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
villager,
BodyRegionV2.ARMS
);
boolean legsBound = V2EquipmentHelper.isRegionOccupied(
villager,
BodyRegionV2.LEGS
);
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
armsBound = ItemBind.hasArmsBound(bind);
@@ -186,7 +192,12 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
}
} else {
// Fallback: entity doesn't support PlayerAnimator, use static poses
StaticPoseApplier.applyStaticPose(model, poseType, armsBound, legsBound);
StaticPoseApplier.applyStaticPose(
model,
poseType,
armsBound,
legsBound
);
}
// Hide arms for WRAP/LATEX_SACK poses (like DamselModel does)

View File

@@ -86,9 +86,7 @@ public abstract class MixinVillagerEntityMCAAnimated
}
}
// ========================================
// IAnimatedPlayer Implementation
// ========================================
@Override
public AnimationStack getAnimationStack() {