Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,13 +1,13 @@
package com.tiedup.remake.items;
import com.tiedup.remake.core.ModSounds;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.items.base.ItemOwnerTarget;
import com.tiedup.remake.state.IRestrainable;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
@@ -73,7 +73,9 @@ public class ItemShockerController extends ItemOwnerTarget {
KidnappedHelper.getKidnappedState(target);
if (targetState != null && targetState.hasCollar()) {
isDisconnected = false;
ItemStack collar = targetState.getEquipment(BodyRegionV2.NECK);
ItemStack collar = targetState.getEquipment(
BodyRegionV2.NECK
);
if (
collar.getItem() instanceof
ItemCollar collarItem &&
@@ -260,7 +262,6 @@ public class ItemShockerController extends ItemOwnerTarget {
}
/**
* Phase 14.1.5: Refactored to support IRestrainable (LivingEntity + NPCs)
*/
@Override
public InteractionResult interactLivingEntity(
@@ -308,7 +309,6 @@ public class ItemShockerController extends ItemOwnerTarget {
}
/**
* Phase 14.1.5: New method to support LivingEntity (Players + NPCs)
* Returns all kidnappable entities in range wearing shock collars owned by the shocker owner or in public mode.
*/
private List<LivingEntity> getNearbyKidnappedTargets(
@@ -371,7 +371,9 @@ public class ItemShockerController extends ItemOwnerTarget {
CompoundTag tag = stack.getTag();
return (tag != null && tag.contains(NBT_RADIUS))
? tag.getInt(NBT_RADIUS)
: com.tiedup.remake.core.SettingsAccessor.getShockerControllerRadius(null);
: com.tiedup.remake.core.SettingsAccessor.getShockerControllerRadius(
null
);
}
public void setRadius(ItemStack stack, int radius) {