Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,10 +1,10 @@
package com.tiedup.remake.items;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.items.base.ItemOwnerTarget;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.List;
import java.util.UUID;
import net.minecraft.ChatFormatting;
@@ -24,7 +24,7 @@ import org.jetbrains.annotations.Nullable;
/**
* Collar Key - Used to lock/unlock bondage items via the Slave Management GUI.
*
* <p>Phase 20: Key-Lock System</p>
* <p>Key-Lock System</p>
* <ul>
* <li><b>Linking:</b> Right-click a player wearing a collar to link (claim) the key to them.</li>
* <li><b>Management:</b> Opens SlaveItemManagementScreen to lock/unlock individual items.</li>
@@ -40,7 +40,7 @@ public class ItemKey extends ItemOwnerTarget {
super(new net.minecraft.world.item.Item.Properties().durability(64));
}
// ========== Phase 20: Key UUID System ==========
// ========== Key UUID System ==========
/**
* Get the unique UUID for this key.
@@ -124,8 +124,6 @@ public class ItemKey extends ItemOwnerTarget {
* Logic for interacting with entities wearing collars.
* Opens the Slave Item Management GUI to lock/unlock individual items.
*
* Phase 14.1.5: Refactored to support IBondageState (LivingEntity + NPCs)
* Phase 20: Opens GUI instead of direct toggle
*/
@Override
public InteractionResult interactLivingEntity(
@@ -234,7 +232,9 @@ public class ItemKey extends ItemOwnerTarget {
net.minecraft.world.entity.LivingEntity target
) {
net.minecraft.client.Minecraft.getInstance().setScreen(
new com.tiedup.remake.client.gui.screens.UnifiedBondageScreen(target)
new com.tiedup.remake.client.gui.screens.UnifiedBondageScreen(
target
)
);
}