Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -1,10 +1,10 @@
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package com.tiedup.remake.items;
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import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.items.base.ItemOwnerTarget;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.util.KidnappedHelper;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.List;
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import java.util.UUID;
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import net.minecraft.ChatFormatting;
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@@ -24,7 +24,7 @@ import org.jetbrains.annotations.Nullable;
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/**
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* Collar Key - Used to lock/unlock bondage items via the Slave Management GUI.
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*
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* <p>Phase 20: Key-Lock System</p>
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* <p>Key-Lock System</p>
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* <ul>
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* <li><b>Linking:</b> Right-click a player wearing a collar to link (claim) the key to them.</li>
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* <li><b>Management:</b> Opens SlaveItemManagementScreen to lock/unlock individual items.</li>
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@@ -40,7 +40,7 @@ public class ItemKey extends ItemOwnerTarget {
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super(new net.minecraft.world.item.Item.Properties().durability(64));
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}
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// ========== Phase 20: Key UUID System ==========
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// ========== Key UUID System ==========
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/**
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* Get the unique UUID for this key.
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@@ -124,8 +124,6 @@ public class ItemKey extends ItemOwnerTarget {
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* Logic for interacting with entities wearing collars.
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* Opens the Slave Item Management GUI to lock/unlock individual items.
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*
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* Phase 14.1.5: Refactored to support IBondageState (LivingEntity + NPCs)
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* Phase 20: Opens GUI instead of direct toggle
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*/
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@Override
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public InteractionResult interactLivingEntity(
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@@ -234,7 +232,9 @@ public class ItemKey extends ItemOwnerTarget {
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net.minecraft.world.entity.LivingEntity target
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) {
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net.minecraft.client.Minecraft.getInstance().setScreen(
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new com.tiedup.remake.client.gui.screens.UnifiedBondageScreen(target)
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new com.tiedup.remake.client.gui.screens.UnifiedBondageScreen(
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target
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)
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);
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}
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