Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -11,7 +11,6 @@ import net.minecraftforge.fml.common.Mod;
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/**
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* Event handler for anvil-based padlock attachment.
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*
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* Phase 20: Padlock via Anvil
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*
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* Allows combining a bondage item (ILockable) with a Padlock in the anvil
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* to make the item "lockable". A lockable item can then be locked with a Key.
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@@ -2,12 +2,12 @@ package com.tiedup.remake.events.system;
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import com.tiedup.remake.bounty.Bounty;
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import com.tiedup.remake.bounty.BountyManager;
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import com.tiedup.remake.core.SettingsAccessor;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.state.PlayerCaptorManager;
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import com.tiedup.remake.util.KidnappedHelper;
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import com.tiedup.remake.core.SettingsAccessor;
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import java.util.List;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.entity.LivingEntity;
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@@ -20,7 +20,6 @@ import net.minecraftforge.fml.common.Mod;
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/**
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* Handles bounty delivery detection and player login events.
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*
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* Phase 17: Bounty System
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*
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* Detects when:
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* - A hunter brings a captive near the bounty client
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@@ -24,7 +24,7 @@ import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.registries.ForgeRegistries;
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/**
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* Central event handler for Cell System V2 Phase 2.
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* Central event handler for Cell System V2.
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*
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* Handles:
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* - Selection mode (block click capture for Set Spawn/Delivery/Disguise)
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@@ -5,12 +5,12 @@ import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.dialogue.GagTalkManager;
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import com.tiedup.remake.items.base.ItemGag;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.util.GagMaterial;
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import com.tiedup.remake.util.KidnappedHelper;
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import com.tiedup.remake.util.TiedUpUtils;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
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import java.util.List;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.level.ServerPlayer;
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@@ -25,7 +25,6 @@ import net.minecraftforge.fml.common.Mod;
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* ChatEventHandler - Intercepts chat messages to apply gag effects.
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* Evolution: Implements proximity-based chat for gagged players.
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*
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* Phase 14.1.5: Refactored to use IBondageState interface
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*
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* Security fix: Now blocks communication commands (/msg, /tell, etc.) when gagged
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* to prevent gag bypass exploit
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@@ -70,8 +69,10 @@ public class ChatEventHandler {
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);
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// 2. Proximity Chat Logic
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boolean useProximity = SettingsAccessor.isGagTalkProximityEnabled(
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player.level().getGameRules());
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boolean useProximity =
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SettingsAccessor.isGagTalkProximityEnabled(
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player.level().getGameRules()
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);
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if (useProximity) {
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// Cancel global and send to nearby
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@@ -84,7 +85,6 @@ public class ChatEventHandler {
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double range = material.getTalkRange();
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// Phase 14.2: Use TiedUpUtils for proximity and earplugs filtering
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List<ServerPlayer> nearbyPlayers =
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TiedUpUtils.getPlayersAround(
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player.level(),
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@@ -30,7 +30,10 @@ public class MiniGameTickHandler {
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long currentTick = event.getServer().getTickCount();
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// Tick continuous struggle sessions every tick
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StruggleSessionManager.getInstance().tickContinuousSessions(event.getServer(), currentTick);
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StruggleSessionManager.getInstance().tickContinuousSessions(
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event.getServer(),
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currentTick
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);
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// Cleanup expired sessions periodically
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StruggleSessionManager.getInstance().tickCleanup(currentTick);
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