Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
This commit is contained in:
@@ -1,11 +1,11 @@
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package com.tiedup.remake.entities.ai.master;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.dialogue.DialogueBridge;
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import com.tiedup.remake.entities.EntityKidnapper;
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import com.tiedup.remake.entities.EntityMaster;
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import com.tiedup.remake.state.IRestrainable;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.server.level.ServerPlayer;
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@@ -157,9 +157,7 @@ public class MasterBuyPlayerGoal extends Goal {
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TiedUpMod.LOGGER.debug(
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"[MasterBuyPlayerGoal] {} approaching {} to buy player",
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master.getNpcName(),
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targetKidnapper != null
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? targetKidnapper.getNpcName()
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: "unknown"
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targetKidnapper != null ? targetKidnapper.getNpcName() : "unknown"
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);
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}
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@@ -484,19 +482,29 @@ public class MasterBuyPlayerGoal extends Goal {
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// Manually remove each region EXCEPT neck (collar) and torso (clothes)
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com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.unequipFromRegion(
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player, com.tiedup.remake.v2.BodyRegionV2.ARMS, true
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player,
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com.tiedup.remake.v2.BodyRegionV2.ARMS,
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true
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);
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com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.unequipFromRegion(
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player, com.tiedup.remake.v2.BodyRegionV2.MOUTH, true
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player,
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com.tiedup.remake.v2.BodyRegionV2.MOUTH,
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true
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);
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com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.unequipFromRegion(
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player, com.tiedup.remake.v2.BodyRegionV2.EYES, true
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player,
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com.tiedup.remake.v2.BodyRegionV2.EYES,
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true
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);
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com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.unequipFromRegion(
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player, com.tiedup.remake.v2.BodyRegionV2.EARS, true
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player,
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com.tiedup.remake.v2.BodyRegionV2.EARS,
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true
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);
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com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.unequipFromRegion(
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player, com.tiedup.remake.v2.BodyRegionV2.HANDS, true
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player,
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com.tiedup.remake.v2.BodyRegionV2.HANDS,
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true
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);
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// V1 speed reduction handled by MovementStyleManager (V2 tick-based).
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@@ -1,11 +1,11 @@
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package com.tiedup.remake.entities.ai.master;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.dialogue.DialogueBridge;
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import com.tiedup.remake.entities.EntityMaster;
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import com.tiedup.remake.state.IPlayerLeashAccess;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.EnumSet;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerPlayer;
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@@ -1,13 +1,13 @@
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package com.tiedup.remake.entities.ai.master;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.dialogue.DialogueBridge;
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import com.tiedup.remake.entities.EntityMaster;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.EnumSet;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.server.level.ServerPlayer;
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@@ -156,9 +156,7 @@ public class MasterHumanChairGoal extends Goal {
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}
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}
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// ========================================
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// PHASE: APPROACHING
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// ========================================
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private void tickApproaching(ServerPlayer pet) {
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master.getLookControl().setLookAt(pet, 30.0F, 30.0F);
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@@ -177,9 +175,7 @@ public class MasterHumanChairGoal extends Goal {
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}
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}
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// ========================================
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// PHASE: SETTLING
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// ========================================
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private void tickSettling(ServerPlayer pet) {
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master.getLookControl().setLookAt(pet, 30.0F, 30.0F);
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@@ -224,9 +220,7 @@ public class MasterHumanChairGoal extends Goal {
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}
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}
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// ========================================
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// PHASE: SITTING
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// ========================================
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private void tickSitting(ServerPlayer pet) {
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phaseTimer++;
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@@ -281,9 +275,7 @@ public class MasterHumanChairGoal extends Goal {
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}
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}
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// ========================================
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// IDLE BEHAVIORS DURING SITTING
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// ========================================
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private void tickIdleBehavior(ServerPlayer pet) {
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// Periodically look at nearby entities or comment
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@@ -356,9 +348,7 @@ public class MasterHumanChairGoal extends Goal {
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}
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}
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// ========================================
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// POSITIONING
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// ========================================
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/**
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* Position master on pet's back, facing sideways (perpendicular).
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@@ -390,9 +380,7 @@ public class MasterHumanChairGoal extends Goal {
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master.setDeltaMovement(0, 0, 0);
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}
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// ========================================
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// POSE MANAGEMENT
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// ========================================
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/**
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* Apply the human chair pose to the pet:
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@@ -403,9 +403,7 @@ public class MasterPlaceBlockGoal extends Goal {
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}
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}
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// ========================================
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// FIX: NBT PERSISTENCE FOR PLACED BLOCKS
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// ========================================
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/**
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* Get the currently placed block position (for NBT saving).
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@@ -360,18 +360,15 @@ public class MasterRandomEventGoal extends Goal {
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this.currentEvent = null;
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}
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// ========================================
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// STATIC CLEANUP METHODS
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// ========================================
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/** All body regions that can have temporary master event items */
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private static final List<BodyRegionV2> TEMP_ITEM_CLEANUP_REGIONS =
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List.of(
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BodyRegionV2.ARMS,
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BodyRegionV2.EYES,
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BodyRegionV2.MOUTH,
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BodyRegionV2.HANDS
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);
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private static final List<BodyRegionV2> TEMP_ITEM_CLEANUP_REGIONS = List.of(
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BodyRegionV2.ARMS,
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BodyRegionV2.EYES,
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BodyRegionV2.MOUTH,
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BodyRegionV2.HANDS
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);
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/**
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* Check and cleanup any expired temporary master event items on a player.
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@@ -374,9 +374,7 @@ public class MasterTaskAssignGoal extends Goal {
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master.setMasterState(MasterState.TASK_ASSIGN);
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}
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// ========================================
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// DEMAND TASK - INVENTORY SCANNING
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// ========================================
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/**
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* Scan pet's inventory and find the most valuable item to demand.
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@@ -1,12 +1,12 @@
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package com.tiedup.remake.entities.ai.master;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.dialogue.DialogueBridge;
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import com.tiedup.remake.entities.EntityMaster;
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import com.tiedup.remake.items.ItemChokeCollar;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.util.MessageDispatcher;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.EnumSet;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.Style;
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