Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,21 +1,21 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.CollarRegistry;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.tasks.ItemTask;
import com.tiedup.remake.util.tasks.JobLoader;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.UUID;
import org.jetbrains.annotations.Nullable;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
/**
* Manages the job system for EntityKidnapper.
@@ -47,9 +47,7 @@ public class KidnapperJobManager {
this.kidnapper = kidnapper;
}
// ========================================
// STATE QUERIES
// ========================================
/**
* Check if waiting for worker to complete job.
@@ -95,9 +93,7 @@ public class KidnapperJobManager {
return kidnapper.level().getPlayerByUUID(this.jobWorkerUUID);
}
// ========================================
// JOB ASSIGNMENT
// ========================================
/**
* Assign a job to the kidnapper's current captive.
@@ -222,9 +218,7 @@ public class KidnapperJobManager {
}
}
// ========================================
// COLLAR REGISTRY
// ========================================
/**
* Register a job collar in the CollarRegistry.
@@ -286,9 +280,7 @@ public class KidnapperJobManager {
);
}
// ========================================
// NBT PERSISTENCE
// ========================================
/**
* Save job manager state to NBT.