Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,14 +1,14 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.util.teleport.Position;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.List;
import java.util.UUID;
import org.jetbrains.annotations.Nullable;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
/**
* Helper class to access collar configuration for EntityKidnapper.
@@ -31,9 +31,7 @@ public class KidnapperCollarConfig {
this.kidnapper = kidnapper;
}
// ========================================
// COLLAR ITEM ACCESS
// ========================================
/**
* Get the collar item if equipped.
@@ -57,9 +55,7 @@ public class KidnapperCollarConfig {
return kidnapper.getEquipment(BodyRegionV2.NECK);
}
// ========================================
// KIDNAPPING MODE
// ========================================
/**
* Check if kidnapping mode is enabled via collar.
@@ -85,9 +81,7 @@ public class KidnapperCollarConfig {
return itemCollar.isKidnappingModeReady(getCollarStack());
}
// ========================================
// POSITION GETTERS
// ========================================
/**
* Get cell ID from collar.
@@ -110,9 +104,7 @@ public class KidnapperCollarConfig {
return itemCollar.hasCellAssigned(getCollarStack());
}
// ========================================
// BEHAVIOR FLAGS
// ========================================
/**
* Check if should warn masters after capturing slave.
@@ -134,9 +126,7 @@ public class KidnapperCollarConfig {
return itemCollar.shouldTieToPole(getCollarStack());
}
// ========================================
// BLACKLIST/WHITELIST
// ========================================
/**
* Check if player is valid target for kidnapping mode.