Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -1,14 +1,14 @@
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package com.tiedup.remake.entities;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.util.teleport.Position;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.List;
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import java.util.UUID;
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import org.jetbrains.annotations.Nullable;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import org.jetbrains.annotations.Nullable;
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/**
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* Helper class to access collar configuration for EntityKidnapper.
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@@ -31,9 +31,7 @@ public class KidnapperCollarConfig {
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this.kidnapper = kidnapper;
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}
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// ========================================
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// COLLAR ITEM ACCESS
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// ========================================
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/**
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* Get the collar item if equipped.
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@@ -57,9 +55,7 @@ public class KidnapperCollarConfig {
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return kidnapper.getEquipment(BodyRegionV2.NECK);
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}
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// ========================================
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// KIDNAPPING MODE
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// ========================================
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/**
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* Check if kidnapping mode is enabled via collar.
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@@ -85,9 +81,7 @@ public class KidnapperCollarConfig {
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return itemCollar.isKidnappingModeReady(getCollarStack());
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}
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// ========================================
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// POSITION GETTERS
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// ========================================
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/**
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* Get cell ID from collar.
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@@ -110,9 +104,7 @@ public class KidnapperCollarConfig {
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return itemCollar.hasCellAssigned(getCollarStack());
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}
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// ========================================
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// BEHAVIOR FLAGS
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// ========================================
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/**
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* Check if should warn masters after capturing slave.
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@@ -134,9 +126,7 @@ public class KidnapperCollarConfig {
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return itemCollar.shouldTieToPole(getCollarStack());
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}
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// ========================================
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// BLACKLIST/WHITELIST
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// ========================================
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/**
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* Check if player is valid target for kidnapping mode.
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