Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -3,9 +3,9 @@ package com.tiedup.remake.entities;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.v2.bondage.IV2BondageItem;
import org.jetbrains.annotations.Nullable;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
/**
* Manages capture equipment for EntityKidnapper.
@@ -31,9 +31,7 @@ public class KidnapperCaptureEquipment {
this.kidnapper = kidnapper;
}
// ========================================
// ITEM GETTERS
// ========================================
/**
* Get bind item to use for capture.
@@ -43,7 +41,9 @@ public class KidnapperCaptureEquipment {
*/
public ItemStack getBindItem() {
ItemStack mainHand = kidnapper.getMainHandItem();
if (!mainHand.isEmpty() && mainHand.getItem() instanceof IV2BondageItem) {
if (
!mainHand.isEmpty() && mainHand.getItem() instanceof IV2BondageItem
) {
return mainHand;
}
return new ItemStack(ModItems.getBind(BindVariant.ROPES));
@@ -117,9 +117,7 @@ public class KidnapperCaptureEquipment {
return new ItemStack(ModItems.SHOCK_COLLAR.get());
}
// ========================================
// HELD ITEM MANAGEMENT
// ========================================
/**
* Equip themed bind and gag items before capture.