Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -1,11 +1,11 @@
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package com.tiedup.remake.entities;
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import com.tiedup.remake.core.ModConfig;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.util.KidnappedHelper;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.projectile.AbstractArrow;
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@@ -16,7 +16,6 @@ import net.minecraft.world.phys.EntityHitResult;
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/**
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* Rope Arrow Entity - Arrow that binds targets on hit.
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*
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* Phase 15: Rope Arrow implementation
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*
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* Behavior:
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* - When hitting an entity, has a chance to bind them
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@@ -55,7 +54,9 @@ public class EntityRopeArrow extends AbstractArrow {
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if (result.getEntity() instanceof LivingEntity target) {
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// Check if target can be kidnapped
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IBondageState targetState = KidnappedHelper.getKidnappedState(target);
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IBondageState targetState = KidnappedHelper.getKidnappedState(
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target
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);
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if (targetState == null) {
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TiedUpMod.LOGGER.debug(
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"[EntityRopeArrow] Target {} cannot be bound (not IBondageState)",
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