Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,7 +1,6 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.GagVariant;
@@ -10,6 +9,7 @@ import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.MessageDispatcher;
import com.tiedup.remake.util.teleport.Position;
import com.tiedup.remake.util.time.Timer;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
@@ -147,8 +147,14 @@ public class BondageServiceHandler {
PlayerBindState state = PlayerBindState.getInstance(player);
if (state != null) {
// Apply bondage
state.equip(BodyRegionV2.ARMS, new ItemStack(ModItems.getBind(BindVariant.ROPES)));
state.equip(BodyRegionV2.MOUTH, new ItemStack(ModItems.getGag(GagVariant.BALL_GAG)));
state.equip(
BodyRegionV2.ARMS,
new ItemStack(ModItems.getBind(BindVariant.ROPES))
);
state.equip(
BodyRegionV2.MOUTH,
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG))
);
// Teleport to cell
state.teleportToPosition(cellPosition);