Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -1,7 +1,6 @@
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package com.tiedup.remake.entities;
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import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.items.base.GagVariant;
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@@ -10,6 +9,7 @@ import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.util.MessageDispatcher;
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import com.tiedup.remake.util.teleport.Position;
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import com.tiedup.remake.util.time.Timer;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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@@ -147,8 +147,14 @@ public class BondageServiceHandler {
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PlayerBindState state = PlayerBindState.getInstance(player);
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if (state != null) {
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// Apply bondage
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state.equip(BodyRegionV2.ARMS, new ItemStack(ModItems.getBind(BindVariant.ROPES)));
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state.equip(BodyRegionV2.MOUTH, new ItemStack(ModItems.getGag(GagVariant.BALL_GAG)));
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state.equip(
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BodyRegionV2.ARMS,
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new ItemStack(ModItems.getBind(BindVariant.ROPES))
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);
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state.equip(
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BodyRegionV2.MOUTH,
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new ItemStack(ModItems.getGag(GagVariant.BALL_GAG))
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);
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// Teleport to cell
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state.teleportToPosition(cellPosition);
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