Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -20,7 +20,9 @@ import net.minecraft.server.level.ServerPlayer;
@SuppressWarnings("null")
public class TestAnimSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
public static void register(
LiteralArgumentBuilder<CommandSourceStack> root
) {
// /tiedup testanim <animId> [player]
// /tiedup testanim stop [player]
root.then(
@@ -30,34 +32,36 @@ public class TestAnimSubCommand {
Commands.literal("stop")
.executes(ctx -> testAnimStop(ctx, null))
.then(
Commands.argument("player", EntityArgument.player())
.executes(ctx ->
testAnimStop(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
Commands.argument(
"player",
EntityArgument.player()
).executes(ctx ->
testAnimStop(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
)
)
)
.then(
Commands.argument("animId", StringArgumentType.string())
.executes(ctx -> testAnim(ctx, null))
.then(
Commands.argument("player", EntityArgument.player())
.executes(ctx ->
testAnim(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
Commands.argument(
"player",
EntityArgument.player()
).executes(ctx ->
testAnim(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
)
)
)
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup testanim <animId> [player]