Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -5,10 +5,10 @@ import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.bounty.Bounty;
import com.tiedup.remake.bounty.BountyManager;
import com.tiedup.remake.core.SettingsAccessor;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.core.SettingsAccessor;
import java.util.Optional;
import net.minecraft.ChatFormatting;
import net.minecraft.commands.CommandSourceStack;
@@ -21,7 +21,6 @@ import net.minecraft.world.item.ItemStack;
/**
* Command: /bounty <player>
*
* Phase 17: Bounty System
*
* Creates a bounty on a target player using the held item as reward.
*

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@@ -1,7 +1,6 @@
package com.tiedup.remake.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.tiedup.remake.v2.BodyRegionV2;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.mojang.brigadier.context.CommandContext;
@@ -12,6 +11,7 @@ import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.teleport.Position;
import com.tiedup.remake.util.teleport.TeleportHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
@@ -21,7 +21,7 @@ import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
/**
* Collar management commands for Phase 18.
* Collar management commands.
*
* Commands:
* /collar claim <player> - Claim ownership of a player's collar

View File

@@ -83,7 +83,9 @@ public final class CommandHelper {
com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.sync(player);
// Sync bind state
PacketSyncBindState statePacket = PacketSyncBindState.fromPlayer(player);
PacketSyncBindState statePacket = PacketSyncBindState.fromPlayer(
player
);
if (statePacket != null) {
ModNetwork.sendToPlayer(statePacket, player);
}

View File

@@ -14,7 +14,7 @@ import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
/**
* Key management commands for Phase 18.
* Key management commands.
*
* Commands:
* /key claim - Claim the key you're holding

View File

@@ -17,7 +17,7 @@ import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
/**
* Utility commands for Phase 18.
* Utility commands.
*
* Commands:
* /kidnapset - Get a starter kit of mod items

View File

@@ -1,7 +1,6 @@
package com.tiedup.remake.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.tiedup.remake.v2.BodyRegionV2;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
@@ -13,6 +12,7 @@ import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.EarplugsVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.List;
import java.util.Optional;
import net.minecraft.commands.CommandSourceStack;
@@ -27,7 +27,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.phys.AABB;
/**
* NPC management commands for Phase 18.
* NPC management commands.
*
* Commands:
* /npc spawn kidnapper [player] - Spawn a kidnapper at location
@@ -432,8 +432,7 @@ public class NPCCommand {
var entities = level.getEntitiesOfClass(
net.minecraft.world.entity.LivingEntity.class,
player.getBoundingBox().inflate(radius),
e ->
e instanceof com.tiedup.remake.entities.AbstractTiedUpNpc
e -> e instanceof com.tiedup.remake.entities.AbstractTiedUpNpc
);
for (var entity : entities) {
@@ -457,9 +456,7 @@ public class NPCCommand {
return String.format("(%.1f, %.1f, %.1f)", x, y, z);
}
// ========================================
// NPC Bondage Commands (from DamselTestCommand)
// ========================================
/**
* Find the nearest mod NPC (Damsel or Kidnapper) within 10 blocks.
@@ -508,7 +505,10 @@ public class NPCCommand {
return 0;
}
npc.equip(BodyRegionV2.ARMS, new ItemStack(ModItems.getBind(BindVariant.ROPES)));
npc.equip(
BodyRegionV2.ARMS,
new ItemStack(ModItems.getBind(BindVariant.ROPES))
);
context
.getSource()
.sendSuccess(
@@ -536,7 +536,10 @@ public class NPCCommand {
return 0;
}
npc.equip(BodyRegionV2.MOUTH, new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)));
npc.equip(
BodyRegionV2.MOUTH,
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG))
);
context
.getSource()
.sendSuccess(
@@ -566,7 +569,8 @@ public class NPCCommand {
return 0;
}
npc.equip(BodyRegionV2.EYES,
npc.equip(
BodyRegionV2.EYES,
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC))
);
context
@@ -599,7 +603,10 @@ public class NPCCommand {
return 0;
}
npc.equip(BodyRegionV2.NECK, new ItemStack(ModItems.CLASSIC_COLLAR.get()));
npc.equip(
BodyRegionV2.NECK,
new ItemStack(ModItems.CLASSIC_COLLAR.get())
);
context
.getSource()
.sendSuccess(
@@ -644,7 +651,10 @@ public class NPCCommand {
}
// Apply full bondage using AbstractTiedUpNpc method
if (npc instanceof com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity) {
if (
npc instanceof
com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity
) {
npcEntity.applyBondage(
new ItemStack(ModItems.getBind(BindVariant.ROPES)),
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)),

View File

@@ -20,7 +20,7 @@ import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.phys.AABB;
/**
* Social and RP commands for Phase 18.
* Social and RP commands.
*
* Commands:
* /blockplayer <player> - Block a player from interacting with you
@@ -147,9 +147,7 @@ public class SocialCommand {
return Commands.literal("talkinfo").executes(SocialCommand::talkInfo);
}
// ========================================
// Block System
// ========================================
private static int blockPlayer(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
@@ -284,9 +282,7 @@ public class SocialCommand {
return SocialData.get(level).isBlocked(blocker, blocked);
}
// ========================================
// RP Commands
// ========================================
private static int noRP(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
@@ -443,9 +439,7 @@ public class SocialCommand {
return 1;
}
// ========================================
// Talk Area
// ========================================
private static int setTalkArea(
CommandContext<CommandSourceStack> context,

View File

@@ -9,8 +9,8 @@ import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.AdjustmentHelper;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.EarplugsVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.ItemCollar;
@@ -32,14 +32,18 @@ import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class BondageSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
public static void register(
LiteralArgumentBuilder<CommandSourceStack> root
) {
// /tiedup tie <player>
root.then(
Commands.literal("tie")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::tie)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::tie)
)
);
// /tiedup untie <player>
@@ -47,8 +51,10 @@ public class BondageSubCommand {
Commands.literal("untie")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::untie)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::untie)
)
);
// /tiedup gag <player>
@@ -56,8 +62,10 @@ public class BondageSubCommand {
Commands.literal("gag")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::gag)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::gag)
)
);
// /tiedup ungag <player>
@@ -65,8 +73,10 @@ public class BondageSubCommand {
Commands.literal("ungag")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::ungag)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::ungag)
)
);
// /tiedup blindfold <player>
@@ -74,8 +84,10 @@ public class BondageSubCommand {
Commands.literal("blindfold")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::blindfold)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::blindfold)
)
);
// /tiedup unblind <player>
@@ -83,8 +95,10 @@ public class BondageSubCommand {
Commands.literal("unblind")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::unblind)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::unblind)
)
);
// /tiedup collar <player>
@@ -92,8 +106,10 @@ public class BondageSubCommand {
Commands.literal("collar")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::collar)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::collar)
)
);
// /tiedup takecollar <player>
@@ -101,8 +117,10 @@ public class BondageSubCommand {
Commands.literal("takecollar")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::takecollar)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::takecollar)
)
);
// /tiedup takeearplugs <player>
@@ -110,8 +128,10 @@ public class BondageSubCommand {
Commands.literal("takeearplugs")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::takeearplugs)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::takeearplugs)
)
);
// /tiedup putearplugs <player>
@@ -119,8 +139,10 @@ public class BondageSubCommand {
Commands.literal("putearplugs")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::putearplugs)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::putearplugs)
)
);
// /tiedup takeclothes <player>
@@ -128,8 +150,10 @@ public class BondageSubCommand {
Commands.literal("takeclothes")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::takeclothes)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::takeclothes)
)
);
// /tiedup putclothes <player>
@@ -137,8 +161,10 @@ public class BondageSubCommand {
Commands.literal("putclothes")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::putclothes)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::putclothes)
)
);
// /tiedup fullyrestrain <player>
@@ -146,8 +172,10 @@ public class BondageSubCommand {
Commands.literal("fullyrestrain")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::fullyrestrain)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::fullyrestrain)
)
);
// /tiedup enslave <player>
@@ -155,8 +183,10 @@ public class BondageSubCommand {
Commands.literal("enslave")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::enslave)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::enslave)
)
);
// /tiedup free <player>
@@ -164,8 +194,10 @@ public class BondageSubCommand {
Commands.literal("free")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(BondageSubCommand::free)
Commands.argument(
"player",
EntityArgument.player()
).executes(BondageSubCommand::free)
)
);
// /tiedup adjust <player> <type:gag|blindfold|all> <value>
@@ -173,29 +205,26 @@ public class BondageSubCommand {
Commands.literal("adjust")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.then(
Commands.argument("type", StringArgumentType.word())
.suggests((ctx, builder) -> {
builder.suggest("gag");
builder.suggest("blindfold");
builder.suggest("all");
return builder.buildFuture();
})
.then(
Commands.argument(
"value",
FloatArgumentType.floatArg(-4.0f, 4.0f)
).executes(BondageSubCommand::adjust)
)
)
Commands.argument("player", EntityArgument.player()).then(
Commands.argument("type", StringArgumentType.word())
.suggests((ctx, builder) -> {
builder.suggest("gag");
builder.suggest("blindfold");
builder.suggest("all");
return builder.buildFuture();
})
.then(
Commands.argument(
"value",
FloatArgumentType.floatArg(-4.0f, 4.0f)
).executes(BondageSubCommand::adjust)
)
)
)
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup tie <player>
@@ -582,7 +611,9 @@ public class BondageSubCommand {
boolean adjustedBlindfold = false;
if (type.equals("gag") || type.equals("all")) {
ItemStack gag = state.getEquipment(com.tiedup.remake.v2.BodyRegionV2.MOUTH);
ItemStack gag = state.getEquipment(
com.tiedup.remake.v2.BodyRegionV2.MOUTH
);
if (!gag.isEmpty()) {
AdjustmentHelper.setAdjustment(gag, value);
adjustedGag = true;
@@ -590,7 +621,9 @@ public class BondageSubCommand {
}
if (type.equals("blindfold") || type.equals("all")) {
ItemStack blindfold = state.getEquipment(com.tiedup.remake.v2.BodyRegionV2.EYES);
ItemStack blindfold = state.getEquipment(
com.tiedup.remake.v2.BodyRegionV2.EYES
);
if (!blindfold.isEmpty()) {
AdjustmentHelper.setAdjustment(blindfold, value);
adjustedBlindfold = true;

View File

@@ -21,7 +21,9 @@ import net.minecraft.server.level.ServerPlayer;
@SuppressWarnings("null")
public class DebtSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
public static void register(
LiteralArgumentBuilder<CommandSourceStack> root
) {
// /tiedup debt <player> [set|add|remove <amount>]
root.then(
Commands.literal("debt")
@@ -61,9 +63,7 @@ public class DebtSubCommand {
);
}
// ========================================
// Command Implementations
// ========================================
private static int debtShow(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {

View File

@@ -20,21 +20,23 @@ import net.minecraft.server.level.ServerPlayer;
@SuppressWarnings("null")
public class InventorySubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
public static void register(
LiteralArgumentBuilder<CommandSourceStack> root
) {
// /tiedup returnstuff <player>
root.then(
Commands.literal("returnstuff")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player())
.executes(InventorySubCommand::returnstuff)
Commands.argument(
"player",
EntityArgument.player()
).executes(InventorySubCommand::returnstuff)
)
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup returnstuff <player>

View File

@@ -23,7 +23,9 @@ import net.minecraft.world.entity.MobSpawnType;
@SuppressWarnings("null")
public class MasterTestSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
public static void register(
LiteralArgumentBuilder<CommandSourceStack> root
) {
// /tiedup mastertest
root.then(
Commands.literal("mastertest")
@@ -53,9 +55,7 @@ public class MasterTestSubCommand {
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup mastertest
@@ -95,7 +95,10 @@ public class MasterTestSubCommand {
master.setPetPlayer(player);
master.putPetCollar(player);
CommandHelper.syncPlayerState(player, PlayerBindState.getInstance(player));
CommandHelper.syncPlayerState(
player,
PlayerBindState.getInstance(player)
);
String masterName = master.getNpcName();
if (masterName == null || masterName.isEmpty()) masterName = "Master";
@@ -138,7 +141,10 @@ public class MasterTestSubCommand {
if (!master.hasPet()) {
master.setPetPlayer(player);
master.putPetCollar(player);
CommandHelper.syncPlayerState(player, PlayerBindState.getInstance(player));
CommandHelper.syncPlayerState(
player,
PlayerBindState.getInstance(player)
);
}
master.setMasterState(MasterState.HUMAN_CHAIR);
@@ -195,7 +201,10 @@ public class MasterTestSubCommand {
if (!master.hasPet()) {
master.setPetPlayer(player);
master.putPetCollar(player);
CommandHelper.syncPlayerState(player, PlayerBindState.getInstance(player));
CommandHelper.syncPlayerState(
player,
PlayerBindState.getInstance(player)
);
}
master.setMasterState(targetState);

View File

@@ -20,7 +20,9 @@ import net.minecraft.server.level.ServerPlayer;
@SuppressWarnings("null")
public class TestAnimSubCommand {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
public static void register(
LiteralArgumentBuilder<CommandSourceStack> root
) {
// /tiedup testanim <animId> [player]
// /tiedup testanim stop [player]
root.then(
@@ -30,34 +32,36 @@ public class TestAnimSubCommand {
Commands.literal("stop")
.executes(ctx -> testAnimStop(ctx, null))
.then(
Commands.argument("player", EntityArgument.player())
.executes(ctx ->
testAnimStop(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
Commands.argument(
"player",
EntityArgument.player()
).executes(ctx ->
testAnimStop(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
)
)
)
.then(
Commands.argument("animId", StringArgumentType.string())
.executes(ctx -> testAnim(ctx, null))
.then(
Commands.argument("player", EntityArgument.player())
.executes(ctx ->
testAnim(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
Commands.argument(
"player",
EntityArgument.player()
).executes(ctx ->
testAnim(
ctx,
EntityArgument.getPlayer(ctx, "player")
)
)
)
)
);
}
// ========================================
// Command Implementations
// ========================================
/**
* /tiedup testanim <animId> [player]