Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -44,7 +44,6 @@ public class DamselRenderer
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/**
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* Create renderer.
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*
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* Phase 19: Uses vanilla ModelLayers.PLAYER for full layer support (jacket, sleeves, pants).
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*/
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public DamselRenderer(EntityRendererProvider.Context context) {
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super(
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@@ -86,14 +85,15 @@ public class DamselRenderer
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}
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// Add V2 bondage render layer (GLB-based V2 equipment rendering)
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this.addLayer(new com.tiedup.remake.v2.bondage.client.V2BondageRenderLayer<>(this));
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this.addLayer(
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new com.tiedup.remake.v2.bondage.client.V2BondageRenderLayer<>(this)
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);
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}
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/**
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* Render the entity.
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* Uses entity's hasSlimArms() for model selection.
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*
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* Phase 19: Wearer layer hiding is now handled in DamselModel.setupAnim()
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* to ensure it happens after visibility resets.
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*
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* DOG pose: X rotation is applied in setupRotations() AFTER Y rotation,
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@@ -16,7 +16,6 @@ import net.minecraft.util.Mth;
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/**
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* Renderer for EntityKidnapBomb.
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*
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* Phase 16: Blocks
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*
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* Renders the primed kidnap bomb using our custom block texture.
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*/
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@@ -9,7 +9,6 @@ import net.minecraftforge.api.distmarker.OnlyIn;
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/**
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* Renderer for EntityRopeArrow.
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* Phase 15: Uses vanilla arrow texture for simplicity.
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*/
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@OnlyIn(Dist.CLIENT)
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public class RopeArrowRenderer extends ArrowRenderer<EntityRopeArrow> {
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@@ -8,7 +8,6 @@ import com.tiedup.remake.items.clothes.ClothesProperties;
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import com.tiedup.remake.items.clothes.GenericClothes;
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import java.util.EnumSet;
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import java.util.UUID;
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import org.jetbrains.annotations.Nullable;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.client.model.PlayerModel;
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import net.minecraft.client.player.AbstractClientPlayer;
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@@ -19,6 +18,7 @@ import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.jetbrains.annotations.Nullable;
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/**
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* Helper class for rendering clothes with dynamic textures.
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