Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -44,7 +44,6 @@ public class DamselRenderer
/**
* Create renderer.
*
* Phase 19: Uses vanilla ModelLayers.PLAYER for full layer support (jacket, sleeves, pants).
*/
public DamselRenderer(EntityRendererProvider.Context context) {
super(
@@ -86,14 +85,15 @@ public class DamselRenderer
}
// Add V2 bondage render layer (GLB-based V2 equipment rendering)
this.addLayer(new com.tiedup.remake.v2.bondage.client.V2BondageRenderLayer<>(this));
this.addLayer(
new com.tiedup.remake.v2.bondage.client.V2BondageRenderLayer<>(this)
);
}
/**
* Render the entity.
* Uses entity's hasSlimArms() for model selection.
*
* Phase 19: Wearer layer hiding is now handled in DamselModel.setupAnim()
* to ensure it happens after visibility resets.
*
* DOG pose: X rotation is applied in setupRotations() AFTER Y rotation,

View File

@@ -16,7 +16,6 @@ import net.minecraft.util.Mth;
/**
* Renderer for EntityKidnapBomb.
*
* Phase 16: Blocks
*
* Renders the primed kidnap bomb using our custom block texture.
*/

View File

@@ -9,7 +9,6 @@ import net.minecraftforge.api.distmarker.OnlyIn;
/**
* Renderer for EntityRopeArrow.
* Phase 15: Uses vanilla arrow texture for simplicity.
*/
@OnlyIn(Dist.CLIENT)
public class RopeArrowRenderer extends ArrowRenderer<EntityRopeArrow> {

View File

@@ -8,7 +8,6 @@ import com.tiedup.remake.items.clothes.ClothesProperties;
import com.tiedup.remake.items.clothes.GenericClothes;
import java.util.EnumSet;
import java.util.UUID;
import org.jetbrains.annotations.Nullable;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.player.AbstractClientPlayer;
@@ -19,6 +18,7 @@ import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.jetbrains.annotations.Nullable;
/**
* Helper class for rendering clothes with dynamic textures.