Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -24,17 +24,22 @@ import org.joml.Matrix4f;
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*/
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@OnlyIn(Dist.CLIENT)
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public class GltfRenderLayer
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extends RenderLayer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> {
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extends RenderLayer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>>
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{
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private static final Logger LOGGER = LogManager.getLogger("GltfPipeline");
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private static final ResourceLocation CUFFS_MODEL =
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ResourceLocation.fromNamespaceAndPath(
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"tiedup", "models/gltf/v2/handcuffs/cuffs_prototype.glb"
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"tiedup",
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"models/gltf/v2/handcuffs/cuffs_prototype.glb"
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);
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public GltfRenderLayer(
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RenderLayerParent<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> renderer
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RenderLayerParent<
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AbstractClientPlayer,
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PlayerModel<AbstractClientPlayer>
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> renderer
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) {
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super(renderer);
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}
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@@ -71,7 +76,9 @@ public class GltfRenderLayer
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// Live path: read skeleton from HumanoidModel (after PlayerAnimator)
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PlayerModel<AbstractClientPlayer> parentModel = this.getParentModel();
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Matrix4f[] joints = GltfLiveBoneReader.computeJointMatricesFromModel(
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parentModel, data, entity
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parentModel,
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data,
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entity
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);
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if (joints == null) {
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// Fallback to GLB-internal path if live reading fails
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@@ -84,10 +91,15 @@ public class GltfRenderLayer
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poseStack.translate(0, ALIGNMENT_Y, 0);
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GltfMeshRenderer.renderSkinned(
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data, joints, poseStack, buffer,
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data,
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joints,
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poseStack,
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buffer,
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packedLight,
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net.minecraft.client.renderer.entity.LivingEntityRenderer
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.getOverlayCoords(entity, 0.0f)
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net.minecraft.client.renderer.entity.LivingEntityRenderer.getOverlayCoords(
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entity,
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0.0f
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)
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);
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poseStack.popPose();
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}
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