Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -18,7 +18,6 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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/**
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* Phase 5: Blindfold Rendering
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*
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* Based on the original TiedUp! mod (1.12.2) by Yuti & Marl Velius.
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*
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@@ -109,9 +108,7 @@ public class BlindfoldRenderEventHandler {
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// Set opacity: hardcore forces full opacity, otherwise use config
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float opacity = hardcore
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? 1.0F
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: ModConfig.CLIENT.blindfoldOverlayOpacity
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.get()
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.floatValue();
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: ModConfig.CLIENT.blindfoldOverlayOpacity.get().floatValue();
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, opacity);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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@@ -1,11 +1,11 @@
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package com.tiedup.remake.client.events;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.util.KidnappedHelper;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -2,8 +2,8 @@ package com.tiedup.remake.client.events;
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import com.tiedup.remake.items.base.*;
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import com.tiedup.remake.network.ModNetwork;
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import com.tiedup.remake.v2.bondage.IV2BondageItem;
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import com.tiedup.remake.network.selfbondage.PacketSelfBondage;
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import com.tiedup.remake.v2.bondage.IV2BondageItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.world.InteractionHand;
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